View Full Version : Unreal Tournament 3 Programming & Unrealscript

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  1. HoverBoard Grapple Actor for the Editor
  2. Highlighting
  3. Loading map with a custom player character
  4. Custom Impacthammer
  5. HUD material drawing black? <Resolved>
  6. Programmer Needed
  7. replace weaponpickup with a healthpickup
  8. Transporting Mods <Resolved with full explanation>
  9. Custom Controls and Weapons
  10. Custom Destructible Actor <Resolved>
  11. New to scripting|Really Simple Question
  12. Class system for TC Mod
  13. editing a projectiles range
  14. Implamenting Vehicles
  15. Help! spawn with powerup and armor
  16. Custom Events for Kismet (New: Full Tutorial)
  17. Distance from Cursor to Player
  18. UT3.exe make option? Is it possible?
  19. Draw 3d mesh on HUD and help accessing a variable
  20. Preventing Weapon Fire?
  21. Trouble overriding a state function
  22. Local Rotation ( solved )
  23. Two questions, Should be quick :-)
  24. Floating player names
  25. UT3 INI Structure Explained
  26. Coders/Unreal Scripters Wanted
  27. Sound toggle question
  28. Material UV-Based Manipulation Question
  29. Modify Pitch modulation in real time
  30. UT 3 Language PROBLEM PLEASE HELP :(
  31. Comeplete noob with a very basic script
  32. Removing INI sections?
  33. Locking A Particle Effect
  34. Custom weapon location <resolved>
  35. Creating a server List
  36. mutator loading thru gametype problems <solved>
  37. Killing Spree/Kill Count
  38. how to open a .U file to examine contents?
  39. Replace 5+vials with Beer-cans?
  40. Compiling... What am I missing?
  41. Pawn playing animation through code
  42. PlayerReplicationInfo
  43. Flashlight going through walls?
  44. OTM (Basically the SvsS project moved)
  45. Team Member / Programmer Wanted.
  46. Need help executing Pawn animation from Weapon Attachment
  47. Item Name And Pickup Message Gives Error
  48. Player Controller Difficulties.
  49. Flak Cannon, Projectile Mesh
  50. TC: 2 related Questions
  51. SettingsPanels Scene
  52. Particle FX
  53. New Speed Kismet Action
  54. Spawning a particle effect everytime a weapon fires
  55. Open .U File
  56. using InterpCurveFloat
  57. Probléme with the installation
  58. Mutator Settings
  59. AccessControl class
  60. Model Scaling.
  61. Compiler crashes after "succesful" compilation?
  62. New UI Remote Event
  63. How to enable collisions for Pickups/Pickup factories
  64. Play Matinee Action from script
  65. Vehicle HUD Icon Missing!
  66. Computer clock, compiling issue.
  67. Walking question...
  68. Behindview Sniper?
  69. Custom Weapon Causing Crashes
  70. Making a bot drive from point a to point b
  71. possible to load UnrealEd3 without map tools, and just the generic browser?
  72. Replicating Actors
  73. Engine crash when summoning custom vehicle
  74. GameDifficulty
  75. Another Menu Question.... SORRY! lol
  76. DisplayAmmoCount modification?
  77. Implement Cover System???
  78. Keypress detection in Kismet
  79. Simple AI
  80. [SOLVED] Stuttering movement Online (but not Offline... wtf)?
  81. Voicepack compiling - Help
  82. Looking for someone to convert old map to new
  83. Crosshair problem is > 9000!!
  84. Overriding Particle FX
  85. Accessing a variable questions?
  86. Setting Game Speed through Kismet
  87. where is UTTimerMessage declared in the pipeline?
  88. Double Jump any time?
  89. Custom .upk package unresolved reference
  90. Binding New Keys
  91. Binairy -> Image -> Display it?
  92. Convert to string to an int
  93. New Console Command
  94. [SOLVED]Beam draws to origin (0,0,0), Online Only?
  95. config weapon array [Solved]
  96. Vehicle Not Compiling
  97. Check if holding key (Solved)
  98. TC , Extending UTPawn
  99. Kismet Event
  100. Programming Help (paid)
  101. Getting Players current weapon?
  102. Question about groundspeed
  103. UT3 Tutorial Site
  104. Map prefix
  105. Activate a powerup with a key binding?
  106. Emission Channel
  107. Code error
  108. VehicleGun Projectile Spawn Location
  109. Canvas.project and LivingHud problem ( solved )
  110. Projectile only affects Players?
  111. how to make a vehicle always move forward
  112. Detecting collisions to staticmeshes?
  113. Unlocking camera from characters back
  114. character not aiming where he shoots?
  115. [solved] Drawing a Custom beam in-game?
  116. Extending Greed
  117. Change character model while in game?
  118. general protection fault on vehicle enter
  119. Customized WeaponBar
  120. UT3 gameplay event flowchart / overview?
  121. Attaching staticmesh to pawn
  122. unrealscript development enviroment
  123. How do you make custom options for a Gametype?
  124. Divine: TC Mod needs coders!
  125. input override
  126. Loops Exiting Prematurely. [Fixed]
  127. Custom PlayerInput
  128. Need help making a BattleRPG Artifact that activates the Titan
  129. Player Highlighting / Tagging?
  130. A couple of questions...
  131. What am i suppose to change!?!
  132. Where is the Scripts for how bloody the game is???
  133. HOW? redeemer that shoots REAL nukes.
  134. First Person Arms [Soldve] Maybe
  135. How do you cook PS3 mods???
  136. Having trouble with soundcues
  137. How do you get a weapon mutator working?
  138. character coding, eye height
  139. Momentum
  140. What is...??? (PS3 cooking related)
  141. Profile Select Screen
  142. How do you get the weapon name showing in gameplay?
  143. How do change the color of a weapon?
  144. How do i replace weapons?
  145. Default Player Model = Custom Character
  146. Projectile's rotation stops
  147. UnrealScript on the Redeemer.
  148. Random Vehicle Mut
  149. Loops In Volumes? [SOLVED]
  150. Visual Studio 2008 with nFringe build error
  151. Question about Inventory
  152. A nudge in the right direction, please.
  153. You lose? go to start and restart kismet events.
  154. Third Person projectile Offsets? [Solved!]
  155. Beam not drawing in third person?
  156. Gears style DoF in UT3
  157. Character speed, slowing it down
  158. Custom Vehicle compile error
  159. Stop Taunting Me!
  160. Changing Fury controls to move on Z axis with mouse, HELP needed.
  161. [Solved] Changing flag base collisions
  162. problem with Emitter Script (PostBeginPlay Error)
  163. Invalid BoneName Custom Character
  164. Problem viewing custom character ingame
  165. Modifying pawn material
  166. Custom Vehicle Issues
  167. Replication problems driving me insane!
  168. Kismet Spawned Bots Killing Eachother
  169. camera going tru wall
  170. Log: Accessed None
  171. Linear Level Enemy AI?
  172. scripts are outdated?!?!?
  173. Kismet Get Property Question
  174. how will I apply the material of my character
  175. NEED HELP Modifying Translocator Disc
  176. Help with custom voice for Character
  177. BSP Trace not working?
  178. Looping particlesystems
  179. Serversided mod? [SOLVED]
  180. In Editor Game Properties Window Help
  181. Blue Men? <resolved>
  182. Vehicle swap looksteer
  183. Some UnrealScript questions
  184. List of actors ingame
  185. HUD and Weapon, how do you turn it off
  186. Launch UT3 straight into a certain map and gametype?
  187. Recalculating paths
  188. Getting custom PRI for controller? [SOLVED] - Virance is braindead
  189. Weapon Locker Spawning Issue
  190. Destructable Objective - Replication Issues [Partially Solved]
  191. Radial Blur
  192. Headshots
  193. Real life speed (GameSpeed)
  194. silver texture
  195. Switch weapon with redeemer.
  196. Explosion Speed
  197. Real Time Fur shader? - Using Shells method
  198. Pawn Aim Camera Question
  199. does v2.1 still use 1.4 source file codes?
  200. Unreal engine 3
  201. How do i replace vehicles? (Mutator Script)
  202. Pass array in Kismet
  203. looking for a main menu tutorial
  204. Game Speed help
  205. Post Process Script.
  206. Weapon tiles in Epic WeaponBar
  207. GameType Problem
  208. Volume box with no ambiente sound? destroy amient sound?
  209. How to Create Custom Reticles [Tutorial]
  210. Custom Actor in Add Actor list.
  211. Help with setting bots to go to particular locations
  212. Using cheatmanager online
  213. Custom UIObjects not showing up in editor
  214. Casting lies! (Solved)
  215. .PSK file import problem
  216. changing levels
  217. character illuminating problem
  218. removing color in game.
  219. rotator increment going nuts
  220. Changing information in a UIScene[SOLVED]
  221. Pawn anim - upper body only
  222. how do you set the team per Faction
  223. Scavenger - roll left/right from strafe keys
  224. load screen tips
  225. Making a Bot/Pawn Fly
  226. weapon mods are tricky...please help
  227. onClicked in UIButton not working[SOLVED]
  228. custom settings menu problem
  229. How do I get unreal ed to run with my mod[SOLVED]
  230. Sumomania needs you
  231. Attaching matinee vector to volume
  232. PS3 exclusive mod. Switch weapon with Redeemer or any other super weapons...
  233. Collisions That Only Block A Player And Not A Bot
  234. tc mod script/package problems
  235. nfringe ucc and steam...
  236. Simple question about custom bots
  237. Problem with my PostProcess Script
  238. Where do i start? Mutator modification
  239. How to add weapons for a pawn
  240. Creating an Actor with Static Meshs to be built in a map
  241. Scale a weapon Up and down and not constant
  242. .
  243. Making Visible Trigger Icon with custom texture [Tutorial / CodeSource]
  244. Creating an inventory item then destroying it
  245. Projectiles' aim off course
  246. Play FaceFX anims through code?
  247. UTCustomChar.ini not generating
  248. trying to cook a weapon
  249. Blindness PP Script. Help + Problem with Script!
  250. How can i modified the speed of everything?