Name: DM-Shine
Version: Beta 4a
DM-Shine is an original DeathMatch map for UT2004 which is designed to show off a neat mechanic, namely the ability to bounce shock beams, shock balls, and link bolts off of specified elements in the map. The layout itself is pretty basic, primarily a figure eight design with two levels, featuring numerous reflective walls, floors, ceilings, and so on. The idea here is mostly to show off the mechanic at play and provide a good arena to utilize it in.
Bots will not try to utilize the reflective walls (at least not intentionally), so don't expect too much out of them there. Give it a go though, I'm particularly looking for feedback on the overall gameplay design of the level as I'd like to refine the gameplay before giving the level a visual overhaul to finalize it and I am curious to see if anyone has any solid gameplay-related layout suggestions. Also feel free to offer suggestions on item layout, as that is quite open to change.
Notes: This map comes with a .u file that you're required to have in your system folder. I don't recommend other mappers to utilize code in this file, as it may be updated in the future. If you do utilize it, please have the courtesy to embed the .u within your map to avoid mismatches. Thanks! For any questions related to use of this code please contact me via email.
Credits: Me (Wail), members of the Unrealscript IRC channel that helped me with the scripting side of getting this all to work (Wormbo, et al. Sorry if I can't remember!)
Download: HERE
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