So I've followed the youtube tutorial of lexluthornumber1 on how to make a hovering vehicle in UDK based on the rig/files of the Manta.
I've posted a couple of videos on youtube of my results.
Here is a link to the second video: http://www.youtube.com/watch?v=NUM6Q_37gHU&feature=plcp
As you might be able to see from these videos that my vehicle is very slow at moving around and turning and I find this to be a problem. I've had a look around and i've been unable to find an explanation of how to alter this. So can anyone here help me out?
I'll post the default properties from my custom UTVehicle_PlayerShip file. Hopefully this will help.
I've altered a few of these a bit but it's not helped the problem.Code:defaultproperties { MaxGroundEffectDist=256.0 GroundEffectDistParameterName=DistToGround bNoZSmoothing=false CollisionDamageMult=0.0008 Health=200 MeleeRange=-100.0 ExitRadius=160.0 bTakeWaterDamageWhileDriving=false COMOffset=(x=0.0,y=0.0,z=0.0) UprightLiftStrength=30.0 UprightTorqueStrength=30.0 bCanFlip=true JumpForceMag=7000.0 JumpDelay=3.0 MaxJumpZVel=900.0 DuckForceMag=-350.0 JumpCheckTraceDist=175.0 FullWheelSuspensionTravel=145 CrouchedWheelSuspensionTravel=100 FullWheelSuspensionStiffness=20.0 CrouchedWheelSuspensionStiffness=40.0 SuspensionTravelAdjustSpeed=100 BoneOffsetZAdjust=45.0 CustomGravityScaling=0.8 AirSpeed=1800.0 GroundSpeed=1500.0 CrouchedAirSpeed=1200.0 FullAirSpeed=1800.0 bCanCarryFlag=false bFollowLookDir=True bTurnInPlace=True bScriptedRise=True bCanStrafe=True ObjectiveGetOutDist=750.0 MaxDesireability=0.6 SpawnRadius=125.0 MomentumMult=3.2 bStayUpright=true StayUprightRollResistAngle=5.0 StayUprightPitchResistAngle=5.0 StayUprightStiffness=450 StayUprightDamping=20 bRagdollDriverOnDarkwalkerHorn=true Begin Object Class=UDKVehicleSimHover Name=SimObject WheelSuspensionStiffness=20.0 WheelSuspensionDamping=1.0 WheelSuspensionBias=0.0 MaxThrustForce=325.0 MaxReverseForce=250.0 LongDamping=0.3 MaxStrafeForce=260.0 DirectionChangeForce=375.0 LatDamping=0.3 MaxRiseForce=100.0 UpDamping=0.0 TurnTorqueFactor=2500.0 TurnTorqueMax=1000.0 TurnDamping=0.25 MaxYawRate=100000.0 PitchTorqueFactor=200.0 PitchTorqueMax=18.0 PitchDamping=0.1 RollTorqueTurnFactor=1000.0 RollTorqueStrafeFactor=110.0 RollTorqueMax=500.0 RollDamping=0.2 MaxRandForce=20.0 RandForceInterval=0.4 bAllowZThrust=false End Object SimObj=SimObject Components.Add(SimObject) Begin Object Class=UTHoverWheel Name=RThruster BoneName="Engine" BoneOffset=(X=-50.0,Y=100.0,Z=-200.0) WheelRadius=10 SuspensionTravel=145 bPoweredWheel=false LongSlipFactor=0.0 LatSlipFactor=0.0 HandbrakeLongSlipFactor=0.0 HandbrakeLatSlipFactor=0.0 SteerFactor=1.0 bHoverWheel=true End Object Wheels(0)=RThruster Begin Object Class=UTHoverWheel Name=LThruster BoneName="Engine" BoneOffset=(X=-50.0,Y=-100.0,Z=-200.0) WheelRadius=10 SuspensionTravel=145 bPoweredWheel=false LongSlipFactor=0.0 LatSlipFactor=0.0 HandbrakeLongSlipFactor=0.0 HandbrakeLatSlipFactor=0.0 SteerFactor=1.0 bHoverWheel=true End Object Wheels(1)=LThruster Begin Object Class=UTHoverWheel Name=FThruster BoneName="Engine" BoneOffset=(X=80.0,Y=0.0,Z=-200.0) WheelRadius=10 SuspensionTravel=145 bPoweredWheel=false LongSlipFactor=0.0 LatSlipFactor=0.0 HandbrakeLongSlipFactor=0.0 HandbrakeLatSlipFactor=0.0 SteerFactor=1.0 bHoverWheel=true End Object Wheels(2)=FThruster bAttachDriver=true bDriverIsVisible=true bHomingTarget=true BaseEyeheight=110 Eyeheight=110 DefaultFOV=90 CameraLag=0.02 bCanBeBaseForPawns=true bEjectKilledBodies=true HornIndex=0 }



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