dont have udk here atm but its somethink like blendbyphysiks what have an walking output and an blendbydirection node if u have a animation for each direction... best will be if u take a look at the animtree from Jazzrabbit...
and what i forget is good job very nice model
Last edited by Xces; 09-04-2012 at 10:04 AM.
Thx, nice to hear that you like it
So I made this blend byphysiks, and connected the walking thing with my walking option, but what to do know? This can't be all...
there is no solution yet.
A BlendByPhysics is used to determine if which physics is being used - walking, falling, swimming etc.
If walking physics (on ground), a BlendByIdle to determine if moving or sitting still.
If idle, point to idle animaiton.
If moving, a BlendDirecition is used to blend forward, back, left & right together - each has its own animation.
Check out the animation tree included in UDK - it has a similar setup.
Kris RedbeardRule #11: Always cheat, always win. The only unfair fight is the one you lose.