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  1. #1
    MSgt. Shooter Person
    Join Date
    May 2012
    Posts
    44

    Default Question about animtrees

    Hey guys,
    so I made this little snowman (I think he's kinda badass) and a walking animation with maya, and put it into an animtree. But how do I use the animtree to make the snowman using the walking animation when I walk?


    http://www.img-teufel.de/img_snowyfr...50jpg.jpg.html
    http://www.img-teufel.de/img_animtre...d0JPG.jpg.html

    Greetings,
    Tobi

  2. #2
    MSgt. Shooter Person
    Join Date
    Mar 2010
    Location
    Germany
    Posts
    186

    Default

    dont have udk here atm but its somethink like blendbyphysiks what have an walking output and an blendbydirection node if u have a animation for each direction... best will be if u take a look at the animtree from Jazzrabbit...

    and what i forget is good job very nice model
    Last edited by Xces; 09-04-2012 at 10:04 AM.

  3. #3
    MSgt. Shooter Person
    Join Date
    May 2012
    Posts
    44

    Default

    Thx, nice to hear that you like it
    So I made this blend byphysiks, and connected the walking thing with my walking option, but what to do know? This can't be all...

  4. #4
    MSgt. Shooter Person
    Join Date
    May 2012
    Posts
    44

    Default

    *push*
    there is no solution yet.

  5. #5

    Default

    A BlendByPhysics is used to determine if which physics is being used - walking, falling, swimming etc.
    If walking physics (on ground), a BlendByIdle to determine if moving or sitting still.
    If idle, point to idle animaiton.
    If moving, a BlendDirecition is used to blend forward, back, left & right together - each has its own animation.

    Check out the animation tree included in UDK - it has a similar setup.
    Kris Redbeard
    GROUND BRANCH
    Mature Classic Tactical First Person Shooter
    Rule #11: Always cheat, always win. The only unfair fight is the one you lose.


 

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