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  1. #81
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    Quote Originally Posted by Onyx Scott View Post
    Again, I'd could take them down with ease feathering the retro.
    as can I, but when I inform Quinn about that, even about me being absolutely horrid with the retro, he tells me I must be a great player. IDK how to respond to that.

    It's like ANGRY FACE!
    Oh you must be a great player!
    Oh stop it you!
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  2. #82
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    Quote Originally Posted by TAO Devil View Post
    Counter argument is that the hammy beats it at the long range feathering, and the lancer beats it at medium range.
    Hammerburst does beat it at long range, but only with a fast trigger finger. In terms of effectiveness:

    Long Range: Hammerburst (fired manually) > Retro = Lancer (in my opinion it depends on the situation and distance, but at distance the Retro and Lancer are roughly on par)
    Hammerburst (fired normally) < Retro = Lancer

    Medium Range: Hammerburst (fired manually) > Retro > Lancer
    Retro > Lancer > Hammerburst (fired normally)

    Close Range: Retro > Hammerburst (manually) > Lancer
    Retro > Lancer > Hammerburst (normally)


    Just my opinion.

  3. #83
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    Lancer only beats retro at meduim with actives and you have to see the first or you'll get feathered down pretty quickly.
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  4. #84
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    Quote Originally Posted by Predalian5 View Post
    A recent update was made where they could detect Modded controllers, They're gone now
    Nope.
    I have a Wildfire Evo - use it for on the fly sensitivity change (tapping the 2 back buttons either increase or decrease it). Hold one of them to button remap (so I can play GoW1 with Alternate Controls introduced in GoW2) and lastly hold the other back button to turn off rumble. The LCD screen is the GoW omen too.
    After the update it sadly stopped working but about a week or two after they released a firmware update and it worked after. The update only effected third party wireless controllers that didn't have Microsoft Certification to use the technology. Those who bought standard modded Xbox controllers were never effected - just those with Wireless Datel Controllers.
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  5. #85
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    Quote Originally Posted by x LeGenD Shad0w View Post
    I'm really concerned about the retro lancer in Judgement. I've seen in videos that's it still in the game franchise.
    I don't mind the retro being in the game because you can change the power of the weapon. Still Epic keeps saying the Retro is fine the way it is now in Gears 3. Though everyone else who plays the game often will know that this not the case at all.
    So you say EPIC will do something (keep the retro the way it was) before they even do it?

    Quinn has said: [Retro-lancer] is not perfect

    That's good enough for me.
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  6. #86
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    Yes the retro is perfect.... THATS THE PROBLEM.

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    Quote Originally Posted by swbruni View Post
    you just need to start useing it .
    I would never ever sink to that level.

  8. #88
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    what worries me about it is that in the video there seems to be 0 recoil and 0 spread.

    I wish we could get in someone from epic who works on the game who would write something more productive than this.

    Quote Originally Posted by Quinn DelHoyo View Post
    Really? That's an interesting statement right there.
    ^ Another statement of self-defense...notice a pattern? -.-
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  9. #89
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    Quote Originally Posted by CanadianGnasher View Post
    what worries me about it is that in the video there seems to be 0 recoil and 0 spread.

    I wish we could get in someone from epic who works on the game who would write something more productive than this.



    ^ Another statement of self-defense...notice a pattern? -.-
    They are not allowed to release info like that.

    Also, he is not defending himself. He merely responded to a statement that has no basis in facts and also was a personal attack.
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  10. #90
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    Quote Originally Posted by TAO Devil View Post
    They are not allowed to release info like that.

    Also, he is not defending himself. He merely responded to a statement that has no basis in facts and also was a personal attack.
    please...he logged onto the forums, saw everyone was at each others throats, put one person on the spot and left.

    Doesn't matter if it's a personal attack, is it proper management to respond to a personal attack?? If I went to mcdonalds and said they cook their big-macs on a grill because they suck at cooking them over open flame the manager has no place to hop over the counter and try and put me on the spot.
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    Quote Originally Posted by Dutchmaster Guru View Post
    The retro was op in gears 3 but everything else seems faster and stronger so instead of nerfing the retro it seems they buffed everything else.
    After watching both FFA videos i agree that's what it looks like.

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    Quote Originally Posted by x LeGenD Shad0w View Post
    I'm really concerned about the retro lancer in Judgement. I've seen in videos that's it still in the game franchise.
    I don't mind the retro being in the game because you can change the power of the weapon. Still Epic keeps saying the Retro is fine the way it is now in Gears 3. Though everyone else who plays the game often will know that this not the case at all.

    Almost half of my entire friends list including me, stopped playing Gears 3 BECAUSE OF the retro. I'm sure everyone will agree with me that the retro lancer needs massive change for it to stay in Judgement.

    They Clearly nerfed the wrong weapon in gears 3. The sawed IMO was fine the way it was, but people kept complaining about it because they just couldn't accept the least powerful weapon to be in the game. Ofcourse there were/are alot of people complaining about the retro, so why didn't you nerf the weapon that DID need it?

    The retro, in my opinion, ruined gears of war 3's versus experience. I'm a huge fan of the gears franchise and i'm most certainly buying Judgement, but I don't want to get any regrets for buying the game just because the retro lancer will just ruin everything all over again!

    This is one of the many retro lancer complain threads, Why can't you see there's a huge problem here EPIC?
    God, I hate these threads. The Retro is fine the way it is, it can be countered, easily.
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  13. #93
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    Quote Originally Posted by Bazinga-A7X View Post
    God, I hate these threads. The Retro is fine the way it is, it can be countered, easily.
    I disagree. I can counter it, yes. But it is extremely easy for those who know how to abuse its power.
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  14. #94
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    Quote Originally Posted by Bazinga-A7X View Post
    God, I hate these threads. The Retro is fine the way it is, it can be countered, easily.
    How You counter 5 Retro enthusiast in objective game mode like KOTH ?
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    Quote Originally Posted by ll ALEX76 ll View Post
    How You counter 5 Retro enthusiast in objective game mode like KOTH ?
    Pull out 5 retros. Seriously, thats how.
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  16. #96
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    I see no problem with the Retro if it's a pickup weapon.

  17. #97
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    Quote Originally Posted by TAO Devil View Post
    Pull out 5 retros. Seriously, thats how.
    So we swap one "one gun game" for another and Epic is not seeing it as a problem ?
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    Quote Originally Posted by ll ALEX76 ll View Post
    So we swap one "one gun game" for another and Epic is not seeing it as a problem ?
    It's not necessarily a one gun game, the gnasher has it's place too. But IMO the retro is the most versatile gun. It can keep up/beat hammy's at long range, combat lancers at medium range, and go toe-to-toe with gnasher/SO in CQC. But the failed charge can immediately do a second melee or shoot without any consequences.
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  19. #99
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    If only way to counter Retro is Retro itself it is a one gun game for me.
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    Quote Originally Posted by ll ALEX76 ll View Post
    If only way to counter Retro is Retro itself it is a one gun game for me.
    not the only way, just the easiest way
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  21. #101
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    I think they should lower the power on R.lancer on respawn gametype a little bit, cause i can see it can be annoying on respawn gametype (which i don't hardly play) but in non respawn gametype, it really isn't that big of problem and really easy to counter. also a team full of R.lancer & SO is no different than a full team of Lancer, HB, pistol & gnasher. you just got to play smart
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    Quote Originally Posted by TAO Devil View Post
    It's not necessarily a one gun game, the gnasher has it's place too. But IMO the retro is the most versatile gun. It can keep up/beat hammy's at long range, combat lancers at medium range, and go toe-to-toe with gnasher/SO in CQC. But the failed charge can immediately do a second melee or shoot without any consequences.

    I would say, only able to "keep up" with HB at long range and "keep up/beat" Lancers at medium range. But then again every scenario is different due to the two players skill, location, heck even moral plays an effect.

    And with (I think Quinn tweeted it) fall-off damage not being in Judgment becuase Quinn doesn't like these magic numbers, the only thing would be either a damage reduction overall or a "sideways" recoil as well for hip-firing (not just going up, but to the side a little bit)

    For the failed charge, it should be either 1-2 failed charges to break the blade (yes I know MP doesn't follow canon most of the time) but I think this would be a good balancing with the failed charge. If not, then make the charger, to be stunned and the chargee to not be affected but still be 4-pointed. This would allow the chargee a chance to either chainsaw or gib them if they have a lancer, gnasher or SoS in hand
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    Quote Originally Posted by TAO Devil View Post
    It's not necessarily a one gun game, the gnasher has it's place too. But IMO the retro is the most versatile gun. It can keep up/beat hammy's at long range, combat lancers at medium range, and go toe-to-toe with gnasher/SO in CQC. But the failed charge can immediately do a second melee or shoot without any consequences.
    The Retro is only completely unacceptable if you are good at "feathering the trigger to eliminate the effect of it's bloom" If you fire it Full Auto only, then yes it is relatively balanced. But there are many players "myself, Lambenthammerburst, Gnashes, Tao Devil etc... that can tell you that the weapon has the potential to down at longrange in less than 2 seconds quite often. It also excells at close range and CQC.

    in fact personally it is very rare that i would switch to the Gnasher as the Retro is just far more versatile and downs Gnasher users in less than 2 seconds at mid and close range. Even though i dominate matches like this i do not want it to be like that in Judgement in the least.

    Every weapon should have it's place. If you want the Retro Lancer to Slaughter anyone stupid enough to enjoy the Gnasher, fine that's acceptable. But making it the best rifle at any range to add onto that is completely unacceptable.

    No amount of adapting will ever save you from that onslaught, unless your idea of adapting is using the Retro yourself...


  24. #104
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    Quote Originally Posted by BlueDodger View Post
    I would say, only able to "keep up" with HB at long range and "keep up/beat" Lancers at medium range. But then again every scenario is different due to the two players skill, location, heck even moral plays an effect.

    And with (I think Quinn tweeted it) fall-off damage not being in Judgment becuase Quinn doesn't like these magic numbers, the only thing would be either a damage reduction overall or a "sideways" recoil as well for hip-firing (not just going up, but to the side a little bit)

    For the failed charge, it should be either 1-2 failed charges to break the blade (yes I know MP doesn't follow canon most of the time) but I think this would be a good balancing with the failed charge. If not, then make the charger, to be stunned and the chargee to not be affected but still be 4-pointed. This would allow the chargee a chance to either chainsaw or gib them if they have a lancer, gnasher or SoS in hand
    we beat Hammy users pretty easy. even across the map on Blood Drive for instance.
    Quote Originally Posted by TH3 ZomBifiieD View Post
    The Retro is only completely unacceptable if you are good at "feathering the trigger to eliminate the effect of it's bloom" If you fire it Full Auto only, then yes it is relatively balanced. But there are many players "myself, Lambenthammerburst, Gnashes, Tao Devil etc... that can tell you that the weapon has the potential to down at longrange in less than 2 seconds quite often. It also excells at close range and CQC.

    in fact personally it is very rare that i would switch to the Gnasher as the Retro is just far more versatile and downs Gnasher users in less than 2 seconds at mid and close range. Even though i dominate matches like this i do not want it to be like that in Judgement in the least.

    Every weapon should have it's place. If you want the Retro Lancer to Slaughter anyone stupid enough to enjoy the Gnasher, fine that's acceptable. But making it the best rifle at any range to add onto that is completely unacceptable.

    No amount of adapting will ever save you from that onslaught, unless your idea of adapting is using the Retro yourself...

    Feathering is extremely easy to do. I suck with the damn thing and can still beat most Hammy users (unless they are extremely fast tappers)
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  25. #105
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    Quote Originally Posted by TAO Devil View Post
    I disagree. I can counter it, yes. But it is extremely easy for those who know how to abuse its power.
    I have to disagree. Yes, if people know how to properly use it, they are dangerous with it. However that can be said about any weapon in the game.

    I spent alot of time playing Zeta ( before Old School) and the damage increae on the Lancer taught me to keep my bloody head down and keep to cover. Most Retro users, are feathering away, but also tend to be out in the open when doing so ( at least in my experience). Yes, if you are running around with a Gnasher from mid-range you are easy pickings for these guys, so the trick is to keep tight to cover as they shoot, and pop as they reload. I either take them down with Lancer headshots from cover, or HB at a distance. When I get a Retro user closer, Gnasher shots from cover usually do the trick. Since most of these guys are out in the open any pick-up weapon does the job. Hell, I'm a habitual Retro user in Guardian games, just because I like the power of the gib, and people tend not to stick to cover in that game type.
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    Quote Originally Posted by Lambent Lucky View Post
    I down people across the map with a snub while active reloaded. Don't ever hear people complaining about the overpower of the pistols.
    I've had loads of headshots with Boltok in one shot.
    Meat shield or boom shield with Gorgon pistol.
    I think the game is fine, you just have to try and adapt. I die from retro a lot myself.
    What Lambent said. A Boltok can outshoot a RL at range, and no one complains it is OP.

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    Quote Originally Posted by Lefty Chrome View Post
    What Lambent said. A Boltok can outshoot a RL at range, and no one complains it is OP.
    depends on the player. If the retro paces his shots his can cause the boltok player to stagger missing every shot. I do it quite often.
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    Quote Originally Posted by Lefty Chrome View Post
    What Lambent said. A Boltok can outshoot a RL at range, and no one complains it is OP.
    Boltok is a pick up weapon.
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    Quote Originally Posted by TAO Devil View Post
    we beat Hammy users pretty easy. even across the map on Blood Drive for instance.

    Feathering is extremely easy to do. I suck with the damn thing and can still beat most Hammy users (unless they are extremely fast tappers)
    As you just said, comparing weapons is almost non-factual (no facts) becuase it all depends on too many variables.

    Each scenario is slightly different, I'll see a HB user kill a retro user at close range, and vice-versa.

    The only reason why alot of people think the retro is the most (if not the only) overpowered weapon is becuase the game is CQC-orientated, in which the retro excels at.
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    Quote Originally Posted by BlueDodger View Post
    As you just said, comparing weapons is almost non-factual (no facts) becuase it all depends on too many variables.

    Each scenario is slightly different, I'll see a HB user kill a retro user at close range, and vice-versa.

    The only reason why alot of people think the retro is the most (if not the only) overpowered weapon is becuase the game is CQC-orientated, in which the retro excels at.
    True. This is based on my own experience, especially the trials we did on ranked through different gametypes only using Retros.
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  31. #111
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    Quote Originally Posted by BlueDodger View Post

    The only reason why alot of people think the retro is the most (if not the only) overpowered weapon is becuase the game is CQC-orientated, in which the retro excels at.
    This is why I like it! I hate camping and using rifles from distance all the time. I get in there close and dirty and between the retro and gnasher I'm covered. Plus you can still compete at distance if needed.
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    "It'll be more like Gears 1", they said. Ha...

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    A "non active" Retro feathered for perfect accuracy can fire approximately 4 bullets every 1.2 seconds since it takes 6 shots to down that means you can down someone in approximately 1.6 seconds if every bullet hits. (very rare) it takes diligence to be able to Aim the retro that well so it is unlikely you will fire that speed. More realistic expectation is to down someone in about 2 seconds.

    The Boltok doesn't really have a chance against a Feathered Retro even "actived" because once someone hits you with one shot you duck in cover... Also as Tao Said all weapons suffer from (Jitter) when hit by the Retro Lancer so hitting them is tricky if they can aim exceptionally well.

    Retro DBNO (potential)


    CQC downs: (possible) .6 seconds... (More Likely) .8 or 1 second. Nothing compares unless you can Gib with Gnasher in 1 shot. Excluding power weapons.

    Midrange downs: (possible) "with feathering" 1.6 seconds (more likely) about 2 seconds. Active Lancer and Extremely fast Hammerburst might have a chance, everything else doesn't.

    Longrange downs: (possible) 'with feathering" 1.6 seconds (more likely) about 2 seconds. At this range only a very fast Hammerburst has a prayer, but even then the Hammy is Harder to use and suffers from (Jitter) when hit by Retro Bullets.

  34. #114
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    Quote Originally Posted by TH3 ZomBifiieD View Post
    A "non active" Retro feathered for perfect accuracy can fire approximately 4 bullets every 1.2 seconds since it takes 6 shots to down that means you can down someone in approximately 1.6 seconds if every bullet hits. (very rare) it takes diligence to be able to Aim the retro that well so it is unlikely you will fire that speed. More realistic expectation is to down someone in about 2 seconds.

    The Boltok doesn't really have a chance against a Feathered Retro even "actived" because once someone hits you with one shot you duck in cover... Also as Tao Said all weapons suffer from (Jitter) when hit by the Retro Lancer so hitting them is tricky if they can aim exceptionally well.

    Retro DBNO (potential)


    CQC downs: (possible) .6 seconds... (More Likely) .8 or 1 second. Nothing compares unless you can Gib with Gnasher in 1 shot. Excluding power weapons.

    Midrange downs: (possible) "with feathering" 1.6 seconds (more likely) about 2 seconds. Active Lancer and Extremely fast Hammerburst might have a chance, everything else doesn't.

    Longrange downs: (possible) 'with feathering" 1.6 seconds (more likely) about 2 seconds. At this range only a very fast Hammerburst has a prayer, but even then the Hammy is Harder to use and suffers from (Jitter) when hit by Retro Bullets.
    for the longrange part it depends on that person plays with the HB.. he could be moving side to side (which the retro is slow on) or just got a quick trigger finger and use cover to its advantage.
    TrueGears
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    Thanks Capt23n for the SGE

  35. #115
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    Quote Originally Posted by Meuj View Post
    "It'll be more like Gears 1", they said. Ha...
    They never said that regarding MP. They actually said "the campaign will be dark similar to GoW1 and the Locust will be scary again". MP is constantly developing and adding new features.

  36. #116
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    Quote Originally Posted by Wardog313 View Post
    for the longrange part it depends on that person plays with the HB.. he could be moving side to side (which the retro is slow on) or just got a quick trigger finger and use cover to its advantage.
    If they are moving side to side they likely aren't shooting you very accurately, and are likely being (jittered) by Retro Bullets. Also Bullet Magnetism works wonders on a feathered Retro Bullet, so evading very slightly won't help you in the least.

  37. #117
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    Quote Originally Posted by DaRkNeSs View Post
    They never said that regarding MP. They actually said "the campaign will be dark similar to GoW1 and the Locust will be scary again". MP is constantly developing and adding new features.
    Exactly this. Not only that the Retro is a fantastic addition to MP. Without SP, which I hope will be the general settings in GoWJ, it is not as dominant at CQC. This is coming from experience after playing Zeta when the Retro/SO was still in it. SO was a great counter to it.

  38. #118
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    Quote Originally Posted by 123MAN View Post
    Exactly this. Not only that the Retro is a fantastic addition to MP. Without SP, which I hope will be the general settings in GoWJ, it is not as dominant at CQC. This is coming from experience after playing Zeta when the Retro/SO was still in it. SO was a great counter to it.
    The Retro Lancer was more dominant in Zeta, because the bloom actually reset faster than normal. Once again talk to LambentHammerburst, in Zeta it was easy to down people at midrange in 1 second because "feathering perfectly" was even faster. Who cares if it is/was less useful at blindfiring and CQC, when it was much more dominant at mid, and longrange?

    If the GOWJ Retro resembles Zeta Settings, that would be disheartening...

  39. #119
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    Quote Originally Posted by 123MAN View Post
    Exactly this. Not only that the Retro is a fantastic addition to MP. Without SP, which I hope will be the general settings in GoWJ, it is not as dominant at CQC. This is coming from experience after playing Zeta when the Retro/SO was still in it. SO was a great counter to it.
    I think that the Retro may actually balance out without stopping power. The maps seems to be quite CQC and full of cover so I think it might just be ok. Man, that'll be the day. When I like the Retro. Holy...

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    Quote Originally Posted by Meuj View Post
    "It'll be more like Gears 1", they said. Ha...
    Glad it's not. MP would be very clunky and boring if it was...


 
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