That was Zen, This is TAO
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Hammerburst does beat it at long range, but only with a fast trigger finger. In terms of effectiveness:
Long Range: Hammerburst (fired manually) > Retro = Lancer (in my opinion it depends on the situation and distance, but at distance the Retro and Lancer are roughly on par)
Hammerburst (fired normally) < Retro = Lancer
Medium Range: Hammerburst (fired manually) > Retro > Lancer
Retro > Lancer > Hammerburst (fired normally)
Close Range: Retro > Hammerburst (manually) > Lancer
Retro > Lancer > Hammerburst (normally)
Just my opinion.
Lancer only beats retro at meduim with actives and you have to see the first or you'll get feathered down pretty quickly.

Nope.
I have a Wildfire Evo - use it for on the fly sensitivity change (tapping the 2 back buttons either increase or decrease it). Hold one of them to button remap (so I can play GoW1 with Alternate Controls introduced in GoW2) and lastly hold the other back button to turn off rumble. The LCD screen is the GoW omen too.
After the update it sadly stopped working but about a week or two after they released a firmware update and it worked after. The update only effected third party wireless controllers that didn't have Microsoft Certification to use the technology. Those who bought standard modded Xbox controllers were never effected - just those with Wireless Datel Controllers.
GT: LambentHammerB -- Trololol http://www.youtube.com/watch?v=e6Yjkzmleoc -- Twitter: LambentHammerB
||| LYCAN ||| - Commando Dom -- NFI - Savage Grenadier Elite -- Beezy8869 - Adam Fenix -- Genoo - Infected Omen -- Autopsychotic - Golden Lancer -- CallMeHost -- Golden Hammerburst -- Cher - Cole Plushie
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You will wake up one day in the future to say to your loving wife "SKORGE was right". -SKORGE
Yes the retro is perfect.... THATS THE PROBLEM.
LYCAN - SGE | FL4K - Launch Skins | *Zap* - SK | Carmine COG - MB | NFI - Gold Lancer | Dantes Rage - Flaming Gnasher
Thank you all for your generosity.
That was Zen, This is TAO
Ranked #1 in the World for AWESOMENESS!
Follow me @TAO_Devil Follow my Gaming Blog @DevilsGameroom or view the site The Devils Gameroom
GzB Baby! WHOOOO! EGFC Member
First member to ever hit 25,000 posts. Legend...wait for it...dary
please...he logged onto the forums, saw everyone was at each others throats, put one person on the spot and left.
Doesn't matter if it's a personal attack, is it proper management to respond to a personal attack?? If I went to mcdonalds and said they cook their big-macs on a grill because they suck at cooking them over open flame the manager has no place to hop over the counter and try and put me on the spot.
LYCAN - SGE | FL4K - Launch Skins | *Zap* - SK | Carmine COG - MB | NFI - Gold Lancer | Dantes Rage - Flaming Gnasher
Thank you all for your generosity.
That was Zen, This is TAO
Ranked #1 in the World for AWESOMENESS!
Follow me @TAO_Devil Follow my Gaming Blog @DevilsGameroom or view the site The Devils Gameroom
GzB Baby! WHOOOO! EGFC Member
First member to ever hit 25,000 posts. Legend...wait for it...dary
That was Zen, This is TAO
Ranked #1 in the World for AWESOMENESS!
Follow me @TAO_Devil Follow my Gaming Blog @DevilsGameroom or view the site The Devils Gameroom
GzB Baby! WHOOOO! EGFC Member
First member to ever hit 25,000 posts. Legend...wait for it...dary
I see no problem with the Retro if it's a pickup weapon.
It's not necessarily a one gun game, the gnasher has it's place too. But IMO the retro is the most versatile gun. It can keep up/beat hammy's at long range, combat lancers at medium range, and go toe-to-toe with gnasher/SO in CQC. But the failed charge can immediately do a second melee or shoot without any consequences.
That was Zen, This is TAO
Ranked #1 in the World for AWESOMENESS!
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If only way to counter Retro is Retro itself it is a one gun game for me.
Melee Nation
That was Zen, This is TAO
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I think they should lower the power on R.lancer on respawn gametype a little bit, cause i can see it can be annoying on respawn gametype (which i don't hardly play) but in non respawn gametype, it really isn't that big of problem and really easy to counter. also a team full of R.lancer & SO is no different than a full team of Lancer, HB, pistol & gnasher. you just got to play smart
TrueGears
Thanks Lycan for the Alex
Thanks *Zap* for the Adam fenix
Thanks BRUTE for the LGS
Thanks Cher for the Lancer Avatar
Thanks Capt23n for the SGE
I would say, only able to "keep up" with HB at long range and "keep up/beat" Lancers at medium range. But then again every scenario is different due to the two players skill, location, heck even moral plays an effect.
And with (I think Quinn tweeted it) fall-off damage not being in Judgment becuase Quinn doesn't like these magic numbers, the only thing would be either a damage reduction overall or a "sideways" recoil as well for hip-firing (not just going up, but to the side a little bit)
For the failed charge, it should be either 1-2 failed charges to break the blade (yes I know MP doesn't follow canon most of the time) but I think this would be a good balancing with the failed charge. If not, then make the charger, to be stunned and the chargee to not be affected but still be 4-pointed. This would allow the chargee a chance to either chainsaw or gib them if they have a lancer, gnasher or SoS in hand
You will wake up one day in the future to say to your loving wife "SKORGE was right". -SKORGE
The Retro is only completely unacceptable if you are good at "feathering the trigger to eliminate the effect of it's bloom" If you fire it Full Auto only, then yes it is relatively balanced. But there are many players "myself, Lambenthammerburst, Gnashes, Tao Devil etc... that can tell you that the weapon has the potential to down at longrange in less than 2 seconds quite often. It also excells at close range and CQC.
in fact personally it is very rare that i would switch to the Gnasher as the Retro is just far more versatile and downs Gnasher users in less than 2 seconds at mid and close range. Even though i dominate matches like this i do not want it to be like that in Judgement in the least.
Every weapon should have it's place. If you want the Retro Lancer to Slaughter anyone stupid enough to enjoy the Gnasher, fine that's acceptable. But making it the best rifle at any range to add onto that is completely unacceptable.
No amount of adapting will ever save you from that onslaught, unless your idea of adapting is using the Retro yourself...
That was Zen, This is TAO
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I have to disagree. Yes, if people know how to properly use it, they are dangerous with it. However that can be said about any weapon in the game.
I spent alot of time playing Zeta ( before Old School) and the damage increae on the Lancer taught me to keep my bloody head down and keep to cover. Most Retro users, are feathering away, but also tend to be out in the open when doing so ( at least in my experience). Yes, if you are running around with a Gnasher from mid-range you are easy pickings for these guys, so the trick is to keep tight to cover as they shoot, and pop as they reload. I either take them down with Lancer headshots from cover, or HB at a distance. When I get a Retro user closer, Gnasher shots from cover usually do the trick. Since most of these guys are out in the open any pick-up weapon does the job. Hell, I'm a habitual Retro user in Guardian games, just because I like the power of the gib, and people tend not to stick to cover in that game type.
"Embrace what you can't change." -Tai
Total Onyx medals 56/65, EGFC Member #143 Former member of The Insane Horde group, may it R.I.P.
SpinelessOyster - Thanks for the code.
That was Zen, This is TAO
Ranked #1 in the World for AWESOMENESS!
Follow me @TAO_Devil Follow my Gaming Blog @DevilsGameroom or view the site The Devils Gameroom
GzB Baby! WHOOOO! EGFC Member
First member to ever hit 25,000 posts. Legend...wait for it...dary
As you just said, comparing weapons is almost non-factual (no facts) becuase it all depends on too many variables.
Each scenario is slightly different, I'll see a HB user kill a retro user at close range, and vice-versa.
The only reason why alot of people think the retro is the most (if not the only) overpowered weapon is becuase the game is CQC-orientated, in which the retro excels at.
You will wake up one day in the future to say to your loving wife "SKORGE was right". -SKORGE
That was Zen, This is TAO
Ranked #1 in the World for AWESOMENESS!
Follow me @TAO_Devil Follow my Gaming Blog @DevilsGameroom or view the site The Devils Gameroom
GzB Baby! WHOOOO! EGFC Member
First member to ever hit 25,000 posts. Legend...wait for it...dary
Gears player since day 1.
Get you some
Thank-you Cher for Adam Fenix and Savage Grenadier Elite
"It'll be more like Gears 1", they said. Ha...
A "non active" Retro feathered for perfect accuracy can fire approximately 4 bullets every 1.2 seconds since it takes 6 shots to down that means you can down someone in approximately 1.6 seconds if every bullet hits. (very rare) it takes diligence to be able to Aim the retro that well so it is unlikely you will fire that speed. More realistic expectation is to down someone in about 2 seconds.
The Boltok doesn't really have a chance against a Feathered Retro even "actived" because once someone hits you with one shot you duck in cover... Also as Tao Said all weapons suffer from (Jitter) when hit by the Retro Lancer so hitting them is tricky if they can aim exceptionally well.
Retro DBNO (potential)
CQC downs: (possible) .6 seconds... (More Likely) .8 or 1 second. Nothing compares unless you can Gib with Gnasher in 1 shot. Excluding power weapons.
Midrange downs: (possible) "with feathering" 1.6 seconds (more likely) about 2 seconds. Active Lancer and Extremely fast Hammerburst might have a chance, everything else doesn't.
Longrange downs: (possible) 'with feathering" 1.6 seconds (more likely) about 2 seconds. At this range only a very fast Hammerburst has a prayer, but even then the Hammy is Harder to use and suffers from (Jitter) when hit by Retro Bullets.
TrueGears
Thanks Lycan for the Alex
Thanks *Zap* for the Adam fenix
Thanks BRUTE for the LGS
Thanks Cher for the Lancer Avatar
Thanks Capt23n for the SGE
Exactly this. Not only that the Retro is a fantastic addition to MP. Without SP, which I hope will be the general settings in GoWJ, it is not as dominant at CQC. This is coming from experience after playing Zeta when the Retro/SO was still in it. SO was a great counter to it.
The Retro Lancer was more dominant in Zeta, because the bloom actually reset faster than normal. Once again talk to LambentHammerburst, in Zeta it was easy to down people at midrange in 1 second because "feathering perfectly" was even faster. Who cares if it is/was less useful at blindfiring and CQC, when it was much more dominant at mid, and longrange?
If the GOWJ Retro resembles Zeta Settings, that would be disheartening...
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