Just curious as to when the newer UDK with C++ support (and lack of UnrealScript) is coming...
Or if there is a beta version out.. Id like to take a look at the library/framework of included code.
Just curious as to when the newer UDK with C++ support (and lack of UnrealScript) is coming...
Or if there is a beta version out.. Id like to take a look at the library/framework of included code.
Perhaps it would be a good idea to do a search on this topic, as it's been covered a ridiculous amount of times by now. In short, don't expect it any time soon.
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If there was any news on it, it would have been pretty clear.
There's no official dates as of yet.
Please don't send me private messages asking how to use UDK unless it has to do with my work, everything I can teach is already out there.
I am not support, I am here to learn myself.
Henrik is right there's no need to create a new thread just for that, btw Henrik aren't you supposed to be sleeping ? just kidding![]()
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So, where? Or When?Public Demo of UE4 at GDC Europe
Join us for the first non-NDA public real-time demo of Unreal Engine 4 given at GDC Europe, August 13-15 in Cologne, Germany.
Epic Games Senior Technical Artist, Alan Willard, will walk-through the tools, visual features and architecture behind Unreal Engine 4’s unprecedented graphical capabilities and workflow improvements. For additional information, please visit http://www.unrealengine.com/.
• Darkness... ...You afraid? I'm not. The Dark is afraid of me.
• Our private millitary is renowned for its courage, not only to fight the good fight, but to win it.
• All those... moments will be lost in time, like tears... in rain.
• In the meantime... this is where I get off.
• I've come too far. Too far. I'm too close.
Did you read what you quoted? Time and location is right there.
That event has already occured and passed. I believe the dev walkthrough you find all over the net is the same thing.
Last edited by Graylord; 08-19-2012 at 05:59 PM.
Please don't send me private messages asking how to use UDK unless it has to do with my work, everything I can teach is already out there.
I am not support, I am here to learn myself.
Won't be for a long time ue3 was finished in 2006 udk arrived in 2009 and c++ will only be for paying developers because what stopes others stealing the engine code I think they will document how to make Lua or unrealscript interpriter for ue4 I expect udk using ue4 to arive around 2015 with pc and mac only at first on a plus note they may add retna support the macbookpro
Yeah as I like to say it needs to be tested in the wild. I think what we are being shown is the first semi-stable builds as there's alot from that to stable final product.
I'm curious what the build numbers are like vs UE3 UDK if there is a correlation or if UE4 is a new branch merged partially or branced off UE3. All I know is that between UT3 and UDK there's just as many build numbers as between older versions of the engine. Since UDK started there's also a heap of builds.
The walkthrough (here: YouTube) clearly shows UDK on his screens (top left of his terminal) - so I would expect it to be quite quick turn-around. UE3 to UDK took time because it was a new concept for Epic - I think it has proven successful, so the gap between UE4 going UDK will likely be short. PS: Love the interface and speed of the compile - just hope it has less bugs/annoyances than current.![]()
I'm pretty sure UE4 was built from the ground up Mons.
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Learn how to make games in Kismet or read about my projects here!
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UDK is just a term derived from SDK, and to my knowledge the same tools are used for licensees. There isn't a separate UE3 editor, it's all the same thing... the Unreal (engine) Development Kit.
The only differnce beetween ut 3 and udk is that ut3 has source code, so you can change the engine itself and code in c++ and console support
Ut3 is a game ue3 is the engine and you can build for android add plugin or use any from http://udn.epicgames.com/Three/Integ...rsProgram.html
They also get the source for actorx and the mayaPLE ( plugin that launches editor from inside maya and was in ue2 same with actorx)
You also get your studio name put here https://udn.epicgames.com/Three/UnrealEngineContractors
Did anyone get on the list using udk
But on topic Ue4 will arive when it is needed game developers make games for people not just high spec computers
No.. no that isn't the difference.. at all. What is with all the uninformed answers around here lately?
First of all, UT3 is a game. It includes the editor but you can't make commercial releases, only mods. You can view the Unrealscript source only if you decompile it. You can't view the C++ source at all.
UDK is a development kit for free or commercial games. Full Unrealscript source is included. Again, No C++ source. You can't make a console game with UT3 or UDK.
Last edited by Henrik; 11-13-2012 at 05:10 PM.
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Sorry for the ut3, was a typo, i mean UE3
Why do threads like this get so much attention, there are a ton of other threads where people don't ask such stupid questions and can actually use the responses.
Probably because people with any sense find it so incredibly infuriating seeing the same daft questions asked all the time. They just cant help but chime in and say something.
Believe me, I want to scream "READ SOMETHING BEFORE YOU POST!" at every daft question i see asked. It often feels like no-one has ever even looked at the UDN or searched for what they're after before hitting the new thread button.
Many people seem to expect to be spoon fed every single piece of information they ask about, and generally they get bored of not getting the answers they want and piss off in the end. Usually after spouting some nonsense about the Unreal community being hostile and poor and/or complaining that there is no documentation for UDK.
But that's just people for you.
Relax. This thread was made all the way back in August. UnrealScript replacement was a a new thing back then.
Will future Epic will make UDK 4, with the technology of unreal engine 4? Or continue just the way it is?
You can read the same articles we can. Hit google and see what the current hype is.
http://www.develop-online.net/news/3...-indies-sooner
Google is your friend. Just use it from time to time.
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Kismet makes sense to me when i 'read' it seeming mostly logic based
Why are people here so interested in UE4 I'll never understand.
UE4 won't make game development any easier, it will only have a faster workflow and a few new features from what I've seen. It will be important because AAA studios could produce better games faster with it, but to indies like us it won't make a big difference.
Anything you can do with UE4, you can already do in UE3/Udk. It just takes a little longer.
Why are people here so interested in COMPUTERS I'll never understand.
COMPUTERS won't make PROCESSING any easier, it will only have faster PROCESSING and a few OTHER POWERS from what I've seen. It will be important because SELECT studios could PROCESS stuff faster with it, but to indies like us it won't make a big difference.
Anything you can do with COMPUTERS, you can already do in YOUR MIND. It just takes a little longer.
FACT: The less workload you have the easier it will be... therefor faster is easer.
Fail frfrfrf - The brain is the fastest computer there is. Proof - just thought up a game idea - k just designed it - k, got the gameplay done. k, I'm playing it now. w00t!
Learn how to make games in Kismet or read about my projects here!
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My brain just processed watching the smoke of my cigarette for 7 min. with no frame rate or overheating issues while i was also inhaling it and typing this at the same time.(including DOF effects and lots of real life shaders all around)
Guess your brain couldn't process that it was a metaphor...![]()
Learn how to make games in Kismet or read about my projects here!
I run the UnrealDB. Find answers. Feature projects. Get connected.
About Me: (VoxHouse Studio Website)
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Gee, I guess computer processing is useless...
In any event, it was a metaphor...
Well, UE4 will make things easier--lighting for instance will mean you no longer have to build lightmap UV's and build lighting. That'll get rid of half the questions on the forum right there.
And I'm sure for scripters the ability to build code while still in the editor will be very nice.
well, if it comes to render world around you, humans brain is really fast, look at these amazing graphics with real time shader reflections and all the physics
but UDK is actually a bit unhandy,
having to close editor to compile scripts it takes much time and is annoying,
real time compiling would be the most awesome and helpful feature of UDK4 cant really wait to work with it
Last edited by milerk; 11-18-2012 at 03:31 AM.
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