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  1. #1
    MSgt. Shooter Person
    Join Date
    Jun 2012
    Location
    In my Batcave
    Posts
    34

    Default Compass Rose Space Depot

    2 months and 10 days of working nearly every day. Creating it all
    This was definitely a good project to do. There will be more coming, and they will only get better with time, and lots of patience.
    This level was originally designed to be the place where Hardsuits drop from as well as airstrikes. It's name was given for its original shape when I first began designing it. It was shaped like a compass rose you'd see on a map, though I wound up doing some major re-designs as the symmetry could have proven to be confusing to players.
    I designed this level knowing the chances of it getting in game are close to none, but also as if it was going in and it helped me keep a close eye on space and how it flows; Constantly thinking about how players would move about within the corridors

    This is admittedly my first thing I've ever designed in UDK, I just thought that if I was going to do it I need to do it right the first time. Let me just say that I am really glad of my Architecture/cad classes from back in high school, they really payed off in the whole of the process. Let me know what you think of it



    Oh and ActorX is my IGN in BL:R
    Last edited by JoshTrevisiol; 08-18-2012 at 01:37 PM.

  2. #2
    MSgt. Shooter Person
    Join Date
    Nov 2010
    Location
    Netherlands, the
    Posts
    38

    Default

    I like it. Could be a great FPS level. Lots of details in your level.
    Well done.

  3. #3

    Default

    This is awesome!

  4. #4
    Redeemer
    Join Date
    Apr 2011
    Location
    Metro Manila, Philippines, Southeast Asia
    Posts
    1,439

    Default

    Well done on the lighting, layout, flyby, and custom music choice.
    “The internet to me is kind of like a black hole, and I never really go on it.” – Jennifer Lawrence
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  5. #5
    MSgt. Shooter Person
    Join Date
    Jun 2012
    Location
    In my Batcave
    Posts
    34

    Default

    Thanks guys Oh, and I made the odd music myself ^-^ It's just a bunch of super slowed down clips of me saying random phrases like "nomnomnom". It's so slowed down and pitch dropped that it turned into unrecognizable wavelengths that made the perfect eerie background noise xD From there I just added some sample ringing sounds and odd quiet creature sounds that I made in my mic :3
    Also It is a FPS level so i'm glad it looks like one xD

  6. #6
    Marrow Fiend
    Join Date
    Mar 2007
    Location
    French Canadian, Montreal
    Posts
    4,309

    Default

    Love this project

    You did a awesome job all around, specially the music which I would never expect it's pitched down random phrase !!!

    Would you mind to share the music track only ? I would love to add it in my current UT3 map if it's fine with you & you'll get the full credits ofc

    Top work & I enjoyed your camera work even if it's a bit longer than the average

  7. #7
    MSgt. Shooter Person
    Join Date
    Dec 2011
    Location
    Network Developer
    Posts
    139

    Default

    I just wanted to say this map looks really well done, I can see you've really drawn the inspiration from Blacklight retribution and has played out fairly well. I love the camera flyby and the emmisive text is just brilliant. Good luck in the future I can't wait to see further work from you.
    XstreamTech
    Luke Griffiths // XstreamTech Team Lead
    Recruitment Thread open positions available : UDK Recruitment thread
    XstreamTech Website : http://www.xstreamtech.co.uk


 

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