2 months and 10 days of working nearly every day. Creating it all
This was definitely a good project to do. There will be more coming, and they will only get better with time, and lots of patience.
This level was originally designed to be the place where Hardsuits drop from as well as airstrikes. It's name was given for its original shape when I first began designing it. It was shaped like a compass rose you'd see on a map, though I wound up doing some major re-designs as the symmetry could have proven to be confusing to players.
I designed this level knowing the chances of it getting in game are close to none, but also as if it was going in and it helped me keep a close eye on space and how it flows; Constantly thinking about how players would move about within the corridors
This is admittedly my first thing I've ever designed in UDK, I just thought that if I was going to do it I need to do it right the first time. Let me just say that I am really glad of my Architecture/cad classes from back in high school, they really payed off in the whole of the process. Let me know what you think of it
Oh and ActorX is my IGN in BL:R