![]()
Hi all!
Whenever I import a architectural model from 3ds Max, it is imported as a single model. How do I texture the walls, etc individually? This is the first time I am importing my own models.
Please help me![]()
![]()
Hi all!
Whenever I import a architectural model from 3ds Max, it is imported as a single model. How do I texture the walls, etc individually? This is the first time I am importing my own models.
Please help me![]()
Last edited by Hein Pienaar; 08-18-2012 at 01:39 PM.
You need to UVMap your model.
And doing a whole building as one model is generally a bad idea. You'll not have much space to texture on, and lots of other issues.
Texturing is done in a photo editing program. Not UDK.
Please don't send me private messages asking how to use UDK unless it has to do with my work, everything I can teach is already out there.
I am not support, I am here to learn myself.
Yes. When you have UVMapped your model, you can export the result as an image, and use that as a map for how you texture.
Please don't send me private messages asking how to use UDK unless it has to do with my work, everything I can teach is already out there.
I am not support, I am here to learn myself.
i hope this one help you
http://www.3dmotive.com/training/udk...ding-workflow/
Pre-apology for the possible offenses.
People keep linking to these Modular building tutorials and IMHO they really aren't good for Arch Viz. Arch-viz is usually based on CAD and is REQUIRED to be built to exacting measurements. Modular is great then you need to base a lot of things off of a grid pattern like chest-high walls or for flexibility when editing and iterating for gameplay.
There's good stuf in these videos relating to texturing and modeling, etc. However it's NOT a good way to organize your scene.
With that said, I prefer to build out everything like a bunch of static meshes: SM_LivingRoomWalls, SM_KitchenWalls, SM_Kitchen_Ceiling, generally split by material and location. This also makes dealing with texturing etc. easier than trying to unfold an entire house in the UV editor :P
Bookmarks