Results 1 to 7 of 7
  1. #1
    Skaarj
    Join Date
    Feb 2012
    Location
    South Africa, Pretoria
    Posts
    6

    Question Need help texturing 3DS max Architectural visulisation in udk?



    Hi all!

    Whenever I import a architectural model from 3ds Max, it is imported as a single model. How do I texture the walls, etc individually? This is the first time I am importing my own models.

    Please help me
    Last edited by Hein Pienaar; 08-18-2012 at 01:39 PM.

  2. #2
    Marrow Fiend
    Join Date
    Jun 2009
    Posts
    4,479

    Default

    You need to UVMap your model.

    And doing a whole building as one model is generally a bad idea. You'll not have much space to texture on, and lots of other issues.

    Texturing is done in a photo editing program. Not UDK.
    Please don't send me private messages asking how to use UDK unless it has to do with my work, everything I can teach is already out there.

    I am not support, I am here to learn myself.

  3. #3
    Skaarj
    Join Date
    Feb 2012
    Location
    South Africa, Pretoria
    Posts
    6

    Smile

    Quote Originally Posted by Graylord View Post
    You need to UVMap your model.

    And doing a whole building as one model is generally a bad idea. You'll not have much space to texture on, and lots of other issues.

    Texturing is done in a photo editing program. Not UDK.
    Thanks,Will Photoshop work in this regards?

  4. #4
    Marrow Fiend
    Join Date
    Jun 2009
    Posts
    4,479

    Default

    Yes. When you have UVMapped your model, you can export the result as an image, and use that as a map for how you texture.
    Please don't send me private messages asking how to use UDK unless it has to do with my work, everything I can teach is already out there.

    I am not support, I am here to learn myself.

  5. #5

  6. #6
    MSgt. Shooter Person
    Join Date
    Nov 2009
    Location
    Denver, CO
    Posts
    409
    Gamer IDs

    Gamertag: K0par

    Default

    Pre-apology for the possible offenses.
    People keep linking to these Modular building tutorials and IMHO they really aren't good for Arch Viz. Arch-viz is usually based on CAD and is REQUIRED to be built to exacting measurements. Modular is great then you need to base a lot of things off of a grid pattern like chest-high walls or for flexibility when editing and iterating for gameplay.
    There's good stuf in these videos relating to texturing and modeling, etc. However it's NOT a good way to organize your scene.
    With that said, I prefer to build out everything like a bunch of static meshes: SM_LivingRoomWalls, SM_KitchenWalls, SM_Kitchen_Ceiling, generally split by material and location. This also makes dealing with texturing etc. easier than trying to unfold an entire house in the UV editor :P

  7. #7
    MSgt. Shooter Person
    Join Date
    Nov 2009
    Location
    error
    Posts
    214

    Default

    Quote Originally Posted by Tom Shannon View Post
    With that said, I prefer to build out everything like a bunch of static meshes: SM_LivingRoomWalls, SM_KitchenWalls, SM_Kitchen_Ceiling, generally split by material and location. This also makes dealing with texturing etc. easier than trying to unfold an entire house in the UV editor :P
    This is gold here


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.