Hello everyone!i am creating adventure game for ios!I have a city model with buildings etc.When i import in udk and then upload to iphone and ipad,my game is very laggy!I enter command "stat es2" and i see that i have 200-250 draw calls.I didnt do anything special for optimizing but I know that i need to reduce draw calls.On building i have 9 materials .Is it OK?Can i use in 3ds max "render to texture" to reduce number of materials??I did it but i have bad quality of my texture.
What size of textures you suggest?1024x1024 or 2048x2048 or maybe better?
I dont like use render to texture coz when i use "render to texture" my final one texture is very big size (around 8 mb) +medium quality
Without using "render to texture" i have 9 textures(for 9 materials).Their size about 2.4 mb together!
As you can see ,when i use "render to texture" i have bigger texture memory!!!
Is texture memory important???
Also , 2048x2048 one texture for my building looks good ONLY on PC,not on ios
I tryed change lodgroup to "UI" and "flattened" but no differences.
I dont use "optimize content for mobile" in udk , i know that unreal frontend can compress textures when i cook game on ios
Maybe i need to reduce 9 materials to 2 or 3 or maybe 4?But how to do it???
I wonder how people make the game on udk for ios with good quality of textures?