Hello everyone!i am creating adventure game for ios!I have a city model with buildings etc.When i import in udk and then upload to iphone and ipad,my game is very laggy!I enter command "stat es2" and i see that i have 200-250 draw calls.I didnt do anything special for optimizing but I know that i need to reduce draw calls.On building i have 9 materials .Is it OK?Can i use in 3ds max "render to texture" to reduce number of materials??I did it but i have bad quality of my texture.
What size of textures you suggest?1024x1024 or 2048x2048 or maybe better?
I dont like use render to texture coz when i use "render to texture" my final one texture is very big size (around 8 mb) +medium quality
Without using "render to texture" i have 9 textures(for 9 materials).Their size about 2.4 mb together!
As you can see ,when i use "render to texture" i have bigger texture memory!!!
Is texture memory important???
Also , 2048x2048 one texture for my building looks good ONLY on PC,not on ios
I tryed change lodgroup to "UI" and "flattened" but no differences.
I dont use "optimize content for mobile" in udk , i know that unreal frontend can compress textures when i cook game on ios
Maybe i need to reduce 9 materials to 2 or 3 or maybe 4?But how to do it???
I wonder how people make the game on udk for ios with good quality of textures?




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lol, Piotr beat me to it, DRAW is exactly what the word suggests... Thats anything that is rendered onto the screen in the camera frustum, volumes and collision are invisible during game play so why would these be rendered?

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