Hello everyone,
So I've been trying to import my animated Skeletal mesh from blender to UDK but I've been having some problems. I've got the blend file here for you to fiddle around with to see if you can get it to work.
https://dl.dropbox.com/u/36787774/re...imFix1-4.blend
Anyway here is a step by step on what I did because nothing works no matter what I do.
1)
As you can see everything looks fine in blender, including the animations.
2)
So I try to export it as a PSK/PSA file
3)
And I get this error. So since I'm getting this error and can't seem to import this way, I just want to see what my model looks like in-game so I try to import as a Static mesh.
4)
So as you can see here, I'm about to export it as ase file which works fine.
5)
I click export and I'm done.
6)
So while in UDK, I'm about to import the ase file.
7)
So I click the ase file I want to import.
8)
and then I click ok.
9)
Then ok again to whatever this means.
10)
https://dl.dropbox.com/u/36787774/10.png
Then hooray, it seems the model has imported.
11)
https://dl.dropbox.com/u/36787774/11.png
Then it turns out some of the meshes are invisible. So even if I did export it as a PSK/PSA file the meshes would have been missing. So I have put the link to the .blend file for anyone to figure it out. I would be very grateful to anyone who can solve it as I've been trying to do this for weeks now.
Thanks in advance
-Mrhoix












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