I have a character that has about 6 or 7 seperate accessories. The main character is skinned to a biped and the accessories are linked to the bones so that they will move accordingly. I have an animation on it already now im trying to export the whole thing to UDK. Is it possible to export the mesh even though it has seperate accessories that are attached to the mesh itself. I've tried to do it but when I do UDK just crashes. Im using FBX to export the mesh and animations. What is the best way to go about this?