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  1. #1
    Iron Guard
    Join Date
    Jan 2012
    Posts
    625

    Default Apple testing. For how long will they test on ipad1?

    I'm trying to create a game and probably this will be finished between genuary/march 2013.
    Obviously i'm trying to make it run well on every device but i've seen that it is going to be a little more heavy than i tought.
    In the case it won't work very well on ipad1 is there the possibility to publish it?
    Will apple continue to ask good performance for the ipad1 as a requirement?

    Is there any news about it?

  2. #2

  3. #3
    Iron Guard
    Join Date
    Jan 2012
    Posts
    625

    Default

    Thank you, i followed those threads yet.
    I know that i can "adjust" the settings to make the game work on the ipad1 but probably it will looks really bad for example if i won't be able to use the fog or if i'll need to use some low settings, so i just would like to know if apple will demand good performance on ipad1 even if it is out of production.

  4. #4
    Iron Guard
    Join Date
    Aug 2012
    Posts
    515

    Default

    If you don't want to include the iPad1 you can open iphonepackager and click edit info.plist overrides to add device restrictions and required os version
    Apple documentation will say what there requirements are

  5. #5
    MSgt. Shooter Person
    Join Date
    Dec 2011
    Location
    Munich
    Posts
    85

    Default

    My App wan't rejected for abyssmal perfomance on the iPad 1, viktorns App was rejected for bad performance on the iPad 1. There's no way to tell for sure. If you release an App that supports the iPad 1 you better expect they might test it on it.

  6. #6
    Iron Guard
    Join Date
    Jan 2012
    Posts
    625

    Default

    Yes i know, i have problems with the ram used by the game now. I will try to reduce it (of at least 100 mb, mission impossible).
    I hope they will stop testing on ipad1 soon because it is really limitative for games.

  7. #7
    Iron Guard
    Join Date
    Jan 2012
    Posts
    625

    Default

    I used the memleakcheck command and i've seen that the problem comes from a wrong settings of the game. Now i use about 271 mb of ram on ipad2 but i have stuff like the animset (VH_Cicada.Anims.AT_VH_Cicada) loaded and a lot of other things not related with my game.
    Probably doing the package correctly will decrease the memory usage...i hope.

  8. #8
    MSgt. Shooter Person
    Join Date
    Jul 2010
    Posts
    196

    Default

    If it won't work on iPad 1, why don't you disable the game for it? Do you want to trick people to buy it, even thought it won't work?

  9. #9
    Iron Guard
    Join Date
    Jan 2012
    Posts
    625

    Default

    Hmm no, i didn't say that. I said that i'm worried because my game can run bad on that device.
    I don't think it is possible to disable the ipad1, i am an apple developer and for my experience you can just enable/disable the family, so you can decide to disable the iphone or ipad family, not just one device.
    Last edited by Ivan84; 08-15-2012 at 03:50 PM.

  10. #10
    Prisoner 849
    Join Date
    Nov 2010
    Location
    Loch Ness Scotland
    Posts
    955

    Default

    Quote Originally Posted by Ivan84 View Post
    Hmm no, i didn't say that. I said that i'm worried because my game can run bad on that device.
    I don't think it is possible to disable the ipad1, i am an apple developer and for my experience you can just enable/disable the family, so you can decide to disable the iphone or ipad family, not just one device.

    What he meant in the previous post before you was that you can tell Apple in the settings of your plist not to allow people to download your app for iPad 1..

    I did that with my first app because I didn't want people to have any issues with it, so its definitely possible..This was already suggested to you several posts back !


 

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