We are designing some level for our game. There's some small stones as staticmeshes that cause some problem.
When the player approaches them, their texture/material gets somehow black suddenly, and after going much closer, it blinks to its original diffuse colors.
What do you think about what is happening there?
We know that the problem is not because of LOD transition or lightmap overlapping.
Do you think there's some problem in texture/material or something else??
Thanks in advance. :-))