Hi folks,
For those of you using Maya 2013, you can now download the Maya version of the UT3Male for your custom character creations from my website ..
UT3MALE
Lex !
Hi folks,
For those of you using Maya 2013, you can now download the Maya version of the UT3Male for your custom character creations from my website ..
UT3MALE
Lex !
Most programs, including Autodesk's are backwards compatible.
What's the purpose of this?
Please don't send me private messages asking how to use UDK unless it has to do with my work, everything I can teach is already out there.
I am not support, I am here to learn myself.
Last edited by Lexluthor1; 08-12-2012 at 11:16 PM.
Check this out on the Area![]()
i can't believe no one done it before you, Thanks !
http://www.myclodel.com/ Is IRC Channel
Thanks Lex!
My Tutorials and Threads:
Kismet Timer Tutorial: Here
Borderlands Teleport Tunnel Effect: Here
Check out my Website!!!! Athypo Entertainment
~Scrapland~
Please don't send me private messages asking how to use UDK unless it has to do with my work, everything I can teach is already out there.
I am not support, I am here to learn myself.
My Portfolio: http://jessieg3d.com
Library Environment Thread: http://forums.epicgames.com/threads/886604-Environment-WIP-Old-Library
I believe this is forwards compatibility as LexLuthor is saying ...
http://www.myclodel.com/ Is IRC Channel
No, you got it backwards.
http://en.wikipedia.org/wiki/Forward_compatibility
Forward compatibility aims at the ability of a design to gracefully accept input intended for later versions of itself.http://en.wikipedia.org/wiki/Backward_compatibilityThe introduction of a forward compatible technology implies that old devices partly can understand data generated by new devices
In telecommunications and computing, a product or technology is backward or downward compatible if it can work with input generated by an older product or technology.Autodesk's programs and nearly all other programs are backwards compatible, they are however rarely (almost never) forwards compatible.The reverse is forward compatibility, which implies that old devices allow (or are expected to allow) data formats generated by new (or future) devices, perhaps without supporting all new features.
What's with the random "Americans" assumption?
He was saying it was backwards compatibility.I believe this is forwards compatibility as LexLuthor is saying ...
Last edited by Graylord; 08-25-2012 at 10:00 AM.
Please don't send me private messages asking how to use UDK unless it has to do with my work, everything I can teach is already out there.
I am not support, I am here to learn myself.
Yes that's precisely what I've been saying...Old Autodesk files are forwards compatible for new versions of Autodesk products but not backwards compatible.So you can't open Autodesk 2013 scene files in older versions of Autodesk products, which is backwards !!!!!!!!!!!!!!!!!!
If you'd paid attention and read what I said you wouldn't keep arguing about it![]()
Backwards and forwards compatibility refers to the machine/device/program, not the file/signal/data that's being executed.
Forwards compatibility means newer files running in an older product. I.E running a 2012 max file in max 2010.
Backwards compatibility means running older files in newer products. I.E running a 2010 max file in max 2012.
Last edited by Graylord; 08-26-2012 at 03:31 AM.
Please don't send me private messages asking how to use UDK unless it has to do with my work, everything I can teach is already out there.
I am not support, I am here to learn myself.
Lexluthor has kept saying this since the start of the thread, to be honest you guys are arguing over nothing, he always was right and still is ...
and now you are dictating what wikipedia is saying:
The introduction of a forward compatible technology implies that old devices partly can understand data generated by new devices
backwards compatibility:
In telecommunications and computing, a product or technology is backward or downward compatible if it can work with input generated by an older product or technology.
if a product can work with an input generated by an older product, which means if a 3ds max file from 2013 works in 2012 it is backwards compatible, however if a 3ds max file from 2012 works in 2013 it is forwards compatible, as time goes forwards not backwards ! hence the term backwards/forwards compatibility
Last edited by reinrag; 08-25-2012 at 10:11 AM.
http://www.myclodel.com/ Is IRC Channel
I'm sorry? Are you even reading what's being posted? He's saying the exact opposite.
http://www.springsoft.com/technology...ility-nov-2009
Last edited by Graylord; 08-25-2012 at 10:13 AM.
Please don't send me private messages asking how to use UDK unless it has to do with my work, everything I can teach is already out there.
I am not support, I am here to learn myself.
perhaps our "perception" is different ...
and that's what LexLuthor posted,Quote Originally Posted by JessieG View Post
Yes they are. I can open a maya binary file made in Maya 2012 in Maya 2013 with no problems. Once it's saved however, that file will not work in 2012 again. That's BACKWARDS compatibility, being able to use older versions of files in newer software.
That's forwards compatible, read Autodesks own guidelines on it !
http://www.myclodel.com/ Is IRC Channel
He has examples of both in there.
Please read the links I posted.
Last edited by Graylord; 08-25-2012 at 10:21 AM.
Please don't send me private messages asking how to use UDK unless it has to do with my work, everything I can teach is already out there.
I am not support, I am here to learn myself.
perhaps i am unable to read, it doesn't matter we'll say you're right, no point arguing over this.
http://www.myclodel.com/ Is IRC Channel
He said that Autodesk's programs aren't backwards compatible. The program itself IS backwards compatible, it's the FILES FROM THOSE PROGRAMS that are forwards compatible. Not the program itself.
In other words, the file he has will NOT work in older versions, which means the FILE is not backwards compatible. However, a file from the 2011 version of Maya WILL work on Maya 2013, making the PROGRAM backwards compatible.
Thanks for taking the time to explain what you meant, i now agree with this, however i don't know if LexLuthor said that the program is not backwards compatible, however as i said above (on this post) i honestly agree with this,
http://www.myclodel.com/ Is IRC Channel
http://forums.cgsociety.org/showthread.php?t=1063063
http://simplymaya.com/forum/showthread.php?t=15662
http://area.autodesk.com/forum/autod...compatibility/
So its clear, Autodesk products are not backwards compatible, idiots !!!!!!!!!
Last edited by Lexluthor1; 08-26-2012 at 08:04 PM.
My Portfolio: http://jessieg3d.com
Library Environment Thread: http://forums.epicgames.com/threads/886604-Environment-WIP-Old-Library
Hello, thanks for posting the file. But, can you please post an .ma version of the file so that it will make it backwards compatible? Thanks. The Ascii version can be edited in Note pad.
Last edited by Lexluthor1; 08-31-2012 at 01:44 PM.
...I...don't...know...tbh... thanks anyways.
Wonderful thanks, can you also do ma as well just in case, please? I am using an old version of Maya (8.5, that's right...8.5). I am just getting into animation, and I am trying to get a copy of the UDK skeleton I can use.
You can use this basic skeleton, which will work in your version of Maya! It doesn't have a character with it, just the skeleton and animation![]()
Bookmarks