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  1. #1
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    Cool UT3Male, Maya version download

    Hi folks,

    For those of you using Maya 2013, you can now download the Maya version of the UT3Male for your custom character creations from my website ..

    UT3MALE

    Lex !

  2. #2
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    Most programs, including Autodesk's are backwards compatible.
    What's the purpose of this?
    Please don't send me private messages asking how to use UDK unless it has to do with my work, everything I can teach is already out there.

    I am not support, I am here to learn myself.

  3. #3
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    Cool

    Quote Originally Posted by Graylord View Post
    Most programs, including Autodesk's are backwards compatible.
    What's the purpose of this?

    Its nothing to do with being backwards compatible, its because I keep getting messages on YouTube asking for a Maya version of the UT3Male and the UDN only has a 3ds Max one !
    And for your information, they aren't backwards compatible!

  4. #4
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    Quote Originally Posted by Graylord View Post
    Most programs, including Autodesk's are backwards compatible.
    What's the purpose of this?

    Check this out on the Area

  5. #5
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    i can't believe no one done it before you, Thanks !

  6. #6
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    Quote Originally Posted by reinrag View Post
    i can't believe no one done it before you, Thanks !

    Lex is always one step ahead of the game reinrag

  7. #7
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    Thanks Lex!
    My Tutorials and Threads:
    Kismet Timer Tutorial: Here
    Borderlands Teleport Tunnel Effect: Here

    Check out my Website!!!! Athypo Entertainment
    ~Scrapland~

  8. #8
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    Quote Originally Posted by scrapland View Post
    Thanks Lex!
    .................................

  9. #9
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    Quote Originally Posted by Lexluthor1 View Post
    UDN only has a 3ds Max one
    Ah, fair enough.

    Quote Originally Posted by Lexluthor1 View Post
    they aren't backwards compatible!
    They are. Are you thinking forwards compatible?
    Please don't send me private messages asking how to use UDK unless it has to do with my work, everything I can teach is already out there.

    I am not support, I am here to learn myself.

  10. #10
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    Quote Originally Posted by Graylord View Post



    They are. Are you thinking forwards compatible?
    No, I'm saying they aren't backwards compatible, according to Autodesk !

  11. #11
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    Quote Originally Posted by Lexluthor1 View Post
    No, I'm saying they aren't backwards compatible, according to Autodesk !
    Yes they are. I can open a maya binary file made in Maya 2012 in Maya 2013 with no problems. Once it's saved however, that file will not work in 2012 again. That's BACKWARDS compatibility, being able to use older versions of files in newer software.

  12. #12
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    Quote Originally Posted by JessieG View Post
    Yes they are. I can open a maya binary file made in Maya 2012 in Maya 2013 with no problems. Once it's saved however, that file will not work in 2012 again. That's BACKWARDS compatibility, being able to use older versions of files in newer software.
    That's forwards compatible, read Autodesks own guidelines on it !

  13. #13
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    I believe this is forwards compatibility as LexLuthor is saying ...

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    Quote Originally Posted by reinrag View Post
    I believe this is forwards compatibility as LexLuthor is saying ...
    Lol,
    Its these Americans reinrag, they cant speak English

  15. #15
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    No, you got it backwards.

    http://en.wikipedia.org/wiki/Forward_compatibility
    Forward compatibility aims at the ability of a design to gracefully accept input intended for later versions of itself.
    The introduction of a forward compatible technology implies that old devices partly can understand data generated by new devices
    http://en.wikipedia.org/wiki/Backward_compatibility
    In telecommunications and computing, a product or technology is backward or downward compatible if it can work with input generated by an older product or technology.
    The reverse is forward compatibility, which implies that old devices allow (or are expected to allow) data formats generated by new (or future) devices, perhaps without supporting all new features.
    Autodesk's programs and nearly all other programs are backwards compatible, they are however rarely (almost never) forwards compatible.

    What's with the random "Americans" assumption?

    I believe this is forwards compatibility as LexLuthor is saying ...
    He was saying it was backwards compatibility.
    Last edited by Graylord; 08-25-2012 at 10:00 AM.
    Please don't send me private messages asking how to use UDK unless it has to do with my work, everything I can teach is already out there.

    I am not support, I am here to learn myself.

  16. #16
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    Quote Originally Posted by Graylord View Post
    Yes that's precisely what I've been saying ...Old Autodesk files are forwards compatible for new versions of Autodesk products but not backwards compatible.So you can't open Autodesk 2013 scene files in older versions of Autodesk products, which is backwards !!!!!!!!!!!!!!!!!!

    If you'd paid attention and read what I said you wouldn't keep arguing about it

  17. #17
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    Backwards and forwards compatibility refers to the machine/device/program, not the file/signal/data that's being executed.

    Forwards compatibility means newer files running in an older product. I.E running a 2012 max file in max 2010.

    Backwards compatibility means running older files in newer products. I.E running a 2010 max file in max 2012.
    Last edited by Graylord; 08-26-2012 at 03:31 AM.
    Please don't send me private messages asking how to use UDK unless it has to do with my work, everything I can teach is already out there.

    I am not support, I am here to learn myself.

  18. #18
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    Lexluthor has kept saying this since the start of the thread, to be honest you guys are arguing over nothing, he always was right and still is ...

    Quote Originally Posted by Graylord View Post
    You're saying the exact opposite of what the links I gave defines.

    Forwards compatibility means newer files running in an older product. I.E running a 2012 max file in max 2010.

    Backwards compatibility means running older files in newer products. I.E running a 2010 max file in max 2012.

    Backwards and forwards compatibility refers to the file/signal/data, not the machine/device/program that runs it.
    and now you are dictating what wikipedia is saying:

    The introduction of a forward compatible technology implies that old devices partly can understand data generated by new devices

    backwards compatibility:

    In telecommunications and computing, a product or technology is backward or downward compatible if it can work with input generated by an older product or technology.

    if a product can work with an input generated by an older product, which means if a 3ds max file from 2013 works in 2012 it is backwards compatible, however if a 3ds max file from 2012 works in 2013 it is forwards compatible, as time goes forwards not backwards ! hence the term backwards/forwards compatibility
    Last edited by reinrag; 08-25-2012 at 10:11 AM.

  19. #19
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    Quote Originally Posted by reinrag View Post
    Lexluthor has kept saying this since the start of the thread, to be honest you guys are arguing over nothing, he always was right and still is ...
    I'm sorry? Are you even reading what's being posted? He's saying the exact opposite.

    http://www.springsoft.com/technology...ility-nov-2009
    Last edited by Graylord; 08-25-2012 at 10:13 AM.
    Please don't send me private messages asking how to use UDK unless it has to do with my work, everything I can teach is already out there.

    I am not support, I am here to learn myself.

  20. #20
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    perhaps our "perception" is different ...
    Quote Originally Posted by JessieG View Post
    Yes they are. I can open a maya binary file made in Maya 2012 in Maya 2013 with no problems. Once it's saved however, that file will not work in 2012 again. That's BACKWARDS compatibility, being able to use older versions of files in newer software.
    and that's what LexLuthor posted,
    That's forwards compatible, read Autodesks own guidelines on it !

  21. #21
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    He has examples of both in there.

    Please read the links I posted.
    Last edited by Graylord; 08-25-2012 at 10:21 AM.
    Please don't send me private messages asking how to use UDK unless it has to do with my work, everything I can teach is already out there.

    I am not support, I am here to learn myself.

  22. #22
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    perhaps i am unable to read, it doesn't matter we'll say you're right, no point arguing over this.

  23. #23
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    He said that Autodesk's programs aren't backwards compatible. The program itself IS backwards compatible, it's the FILES FROM THOSE PROGRAMS that are forwards compatible. Not the program itself.

    In other words, the file he has will NOT work in older versions, which means the FILE is not backwards compatible. However, a file from the 2011 version of Maya WILL work on Maya 2013, making the PROGRAM backwards compatible.

  24. #24
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    Thanks for taking the time to explain what you meant, i now agree with this, however i don't know if LexLuthor said that the program is not backwards compatible, however as i said above (on this post) i honestly agree with this,

  25. #25
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    Quote Originally Posted by JessieG View Post
    He said that Autodesk's programs aren't backwards compatible. The program itself IS backwards compatible, it's the FILES FROM THOSE PROGRAMS that are forwards compatible. Not the program itself.

    In other words, the file he has will NOT work in older versions, which means the FILE is not backwards compatible. However, a file from the 2011 version of Maya WILL work on Maya 2013, making the PROGRAM backwards compatible.
    http://forums.cgsociety.org/showthread.php?t=1063063

    http://simplymaya.com/forum/showthread.php?t=15662

    http://area.autodesk.com/forum/autod...compatibility/

    So its clear, Autodesk products are not backwards compatible, idiots !!!!!!!!!

  26. #26
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    Quote Originally Posted by Lexluthor1 View Post
    What's with the idiot remark? No need for insults when people are just trying to correct you.

    You said Autodesk's programs aren't backwards compatible originally in this thread, not the files. You've been wrong the whole time.

  27. #27
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    Quote Originally Posted by JessieG View Post
    What's with the idiot remark? No need for insults when people are just trying to correct you.

    You said Autodesk's programs aren't backwards compatible originally in this thread, not the files. You've been wrong the whole time.
    Backwards backwards backwards, lol

  28. #28

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    Hello, thanks for posting the file. But, can you please post an .ma version of the file so that it will make it backwards compatible? Thanks. The Ascii version can be edited in Note pad.

  29. #29
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    Quote Originally Posted by Blue-Brain View Post
    Hello, thanks for posting the file. But, can you please post an .ma version of the file so that it will make it backwards compatible? Thanks. The Ascii version can be edited in Note pad.
    You can't use ascii for skinned skeletal meshes, can you ?
    I wasn't aware if you could!

  30. #30

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    ...I...don't...know...tbh... thanks anyways.

  31. #31
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    Quote Originally Posted by Blue-Brain View Post
    ...I...don't...know...tbh... thanks anyways.
    Sorry it does, but ascii is exactly the same as FBX so I'll add an FBX file to my website in the next couple of days

  32. #32

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    Wonderful thanks, can you also do ma as well just in case, please? I am using an old version of Maya (8.5, that's right...8.5). I am just getting into animation, and I am trying to get a copy of the UDK skeleton I can use.

  33. #33
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    Quote Originally Posted by Blue-Brain View Post
    Wonderful thanks, can you also do ma as well just in case, please? I am using an old version of Maya (8.5, that's right...8.5). I am just getting into animation, and I am trying to get a copy of the UDK skeleton I can use.
    You can use this basic skeleton, which will work in your version of Maya! It doesn't have a character with it, just the skeleton and animation

  34. #34

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    Quote Originally Posted by Lexluthor1 View Post
    You can use this basic skeleton, which will work in your version of Maya! It doesn't have a character with it, just the skeleton and animation
    Thank you! I got it to work after using the fbx converter.

  35. #35
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    Quote Originally Posted by Blue-Brain View Post
    Thank you! I got it to work after using the fbx converter.

    Excellent,
    I forgot to mention the converter


 

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