Hello, I have recently begun to create my own assets in UDK, but have repeatedly ran into the issue of the lightmaps looking less then desirable even on higher settings of both the static meshes lightmap resolution, and the production quality of the lightening. Now, I don't know if this is me simply holding to high of standards and not understanding the engine, or if I'm doing some wrong with the unwrapping tools in blender. Here's an example of the asset being lit in the standard renderer using play in editor, the texel lighting shown via a floating viewport, and the lightmap UVs from the Static Mesh Editor. The lightmap resolution is 32 and I believe it is on medium quality lighting. I'm also curious as to what is generally considered the "best" unwrapping program for something like commerical use, as using Blender's built-in unwrapping tools feels very frustrating, especially on flat, planar pieces like this. Thank you in advance for taking the time to read this.
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