Hello, I am trying to recreate simple Matinee animations (like opening and closing doors) via unrealscript but with imported animations (skeletal mesh). Main points are:
-When one animation is running and second is called (opening/closing doors) it will not wait when animation end but starts second animation from there - doors are opened for 50% and you want to close it now and do not wait while it opens and close it.
-Can I use one animation for opening and closing ? I can't find something like "reversed" in animtree.
-If I can't.Should I use AnimNodeBlend to blend 2 animations ?
I use AnimNodeSlot and PlayCustomAnim() now.