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  1. #1
    Prisoner 849
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    Apr 2009
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    Gamertag: Keltar3007

    Default Need Help with ingame character portrait( Scaleform: Render to Texture )

    Hey guys, I followed his TUT: http://www.youtube.com/watch?v=408Kp...&feature=inbox

    It works: http://www.youtube.com/watch?v=i_2nL...3&feature=plcp

    For some strange reason the textures of the characters are washed up (Or doesnt load completely). Also I was wondering if I could use a rigger volume to show and hide the portrait.
    My Models...Obviously not the best

  2. #2
    Prisoner 849
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    Apr 2009
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    Gamertag: Keltar3007

    Default

    Ok I discovered that when I have the camera looking directly at the mesh in the editor before I hit "play in editor", It comes out file, so it migh be an LOD thing. When the perspective view is not looking directly at the mesh it goes back to washed up mode.

    This isnt the case with the default Iron guard guy. SO it must have something to do with my skeletal meshes. Ideas, anyone?
    My Models...Obviously not the best

  3. #3
    Skaarj
    Join Date
    Aug 2012
    Location
    Montreal
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    13

    Default

    The answer is in the question
    Have you tried playing with skeletal meshes ForcedLodModel while rendering them to the screenCapture ?

  4. #4
    Prisoner 849
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    Gamertag: Keltar3007

    Default

    Thanks...Will look into that. I think it has to do with ths skeletal mesh itself, not with the RTT. See:
    http://www.youtube.com/watch?v=mEK_M...ature=youtu.be

    I dont have this problem with the default Iron Guard dude.
    My Models...Obviously not the best


 

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