Results 1 to 2 of 2
  1. #1
    MSgt. Shooter Person
    Join Date
    Jan 2012
    Location
    Denmark
    Posts
    386

    Default Character Morphing

    I was wondering how I should go about Character Morphing? It should be a smooth transition from Model 1 to Model 2 much like what EPIC show in this tech demo below. I don't really know if it's possible to do it AS smooth, but something along those lines at least.

    What I am asking for, is how I would accomplish this...like what classes would be interesting for this?



    Thanks for any pointers!
    CEO of Dynamic Realities: Dynamic Realities' Blog
    Follow us on Twitter
    Check out my Free Java Solutions here: Vipars Repository
    How to Format your Thread the RIGHT way!

  2. #2

    Default

    It's not morphing between two different models. Just one model with a really really nice DX11 material.

    In this case, tessellation: http://udn.epicgames.com/Three/TessellationDX11.html

    I haven't the slightest clue how you'd go about setting this up in UScript, but I'm sure with some research you can figure it out
    Try my game Never End, now on the App Store! For more info, see the release thread.

    My Blog: WillyG Productions - Your Premiere UDK Resource
    My YouTube Channel: WillyG Productions
    My Facebook Page: WillyG Productions


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.