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  1. #1

    Exclamation Need HELP! Animation not play after importing to UDK.

    Hi! I model test character in Maya 2013, then rig it and anim. After this I export to FBX 2012 format. After I importing to UDK, I check Import animation and riggid Animation. then I click on imported model, play anim, but nothing. what wrong I do. Maybe problem in model? This is maya model (just click on black button to download) http://rghost.ru/39693330

  2. #2

    Default

    frames 1-60 walk, 65-90 jump

  3. #3

    Default

    ok. I download mixamo basic human model, make simple animation, export, import and.. All work. What's wrong with my model?
    mixamo model http://rghost.ru/39694008

  4. #4
    MSgt. Shooter Person
    Join Date
    Jun 2011
    Posts
    171

    Default

    Quote Originally Posted by PFFAN91 View Post
    ok. I download mixamo basic human model, make simple animation, export, import and.. All work. What's wrong with my model?
    mixamo model http://rghost.ru/39694008
    Fugly. Ok you knew that...

    Your mesh has construction history .. such as 'extrude'. This will be your biggest problem.
    go to your bind pose.
    Detach skin.
    select mesh
    delete history
    reskin mesh.
    It might actually work after this if you are just exploring the pipeline.

    UVs ... yes, they fit in 0-1 space. They also overlap. But you probably didn't get to the part about UVs.

    Not sure why you would translate (that is, move) those joints that appear to be roll bones for thighs.

    Right about now you should be thinking of shelling out for foundation series books or watching a lot (i.e. hours/weeks) worth of tutorials starting with the basics in maya.

  5. #5

    Default

    You might need to set up an animtree.

    - Check the properties of your mesh to make sure you have your animsets in the properties.

    - im not sure abour characters sorry , but i once made a simple butterfly for a test and i needed the animsets, i then called the sequences via kismet to play the animations..

    - is it possible that you character mesh is lacking something the other mesh has [sockets?, anim weights?, animsets?, physics assets?]
    - not sure if it helps; but it might do

  6. #6

    Default

    thanx for answers.
    2PsychotropicDog
    tomorrow I test your suggestion, I import mesh well, but animation not played.
    2TKBS
    I set in properties imported animset, but when I click to play, my char not move.

  7. #7

    Default

    ok, I reexport my char now and uncheck Anim Rotation Only and anim now play! so for UDK I must use only Rotation animation?

  8. #8
    MSgt. Shooter Person
    Join Date
    Jun 2011
    Posts
    171

    Default

    The animation you have, or had, as I said, there are bones in the thighs that move (also known as translate).

    Usually the only bones you want with 'translation' is the first in the chain , typically the pelvis (usually not going to translate the 'root' if you set up a skeleton as UT3 characters who have a root bone at 0,0,0). All other bones you only rotate. That's 'e' in maya, or just press the widget.
    Try making an animation that only uses rotations on the joints, not moves (or as fancy people say: translates).

    Definitely want to read up on the UDN docs.


 

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