I've tried cooking my mod 10 times; the game loads my custom level but does not seem to want to run my scripts, and I can't figure out why (they're getting compiled by Frontend, but aren't being used). My mod works just fine in UDKLift (UDKLift server 8way.udk?game=UPong.UPongGameInfo). The mod name is UPong, the game info class is UPongGameInfo.uc, and the map is 8way.udk. In the Frontend I'm running this URL: 8way.udk?game=UPong.UPongGameInfo
Here's the config files I've edited and the edited bits. I'm following the Eat3D tutorial videos so I didn't edit DefaultGameUDK or DefaultEngineUDK (I tried adding UPong to the ModEditPackages line but it didn't do anything).
Defaultgame
DefaultEngineCode:[Engine.GameInfo] DefaultGame=UPong.UPongGameInfo DefaultServerGame=UPong.UPongGameInfo PlayerControllerClassName=UDKBase.SimplePC GameDifficulty=+1.0 MaxPlayers=16 DefaultGameType="UPong.UPongGameInfo"; +DefaultMapPrefixes=(Prefix="DM",bUsesCommonPackage=FALSE,GameType="UTGame.UTDeathmatch") +DefaultMapPrefixes=(Prefix="CTF",bUsesCommonPackage=FALSE,GameType="UTGameContent.UTCTFGame_Content") +DefaultMapPrefixes=(Prefix="VCTF",bUsesCommonPackage=FALSE,GameType="UTGameContent.UTVehicleCTFGame_Content") [UPong.UPongGameInfo] GoalScore=5 bWeaponStay=true bPlayersBalanceTeams=true TimeLimit=20
Any ideas?Code:[URL] MapExt=udk ; Any additional map extension to support for map loading. ; Maps without an extension always saved with the above MapExt AdditionalMapExt=mobile Map=8way.udk LocalMap=8way.udk TransitionMap=EnvyEntry.udk EXEName=UPong.exe DebugEXEName=DEBUG-UTGame.exe GameName=UPong [Engine.ScriptPackages] +NonNativePackages=UTGame +NonNativePackages=UTGameContent +NonNativePackages=UPong [UnrealEd.EditorEngine] +EditPackages=UTGame +EditPackages=UTGameContent +EditPackages=UPong [Engine.PackagesToAlwaysCook] +Package=EnvyEntry +Package=UPong [Engine.StartupPackages] +Package=FX_HitEffects +Package=UDKFonts +Package=UTGame +Package=UPong




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