Has anyone been successful In making a configurable mutator? I followed the tutorial posted on Mod DB (Unreal Learning #2, Configurable Mutators by AmberShee) and read all the comments, but I am still getting An issue where Mapmixer says that It is unable to load the scene. Here's what it says in the log file:
If ANYONE has any knowledge of how to set this up, I highly encourage you to post here so that others in the UT3 community can also have access to this info as well. I may be the only one that has this problem, but In the mean time, I will be working on it.Code:ScriptWarning: MapMixerUI_Scene_MutatorConfig Transient.MapMixer_MutatorConfig_0 (Function MapMixerUI.MapMixerUI_Scene_MutatorConfig:OpenMutatorConfigScene:0067) Accessed None 'OpenedScene'
What I am trying to do is Remake the InstaRVA Mutator from UT2004. I've modified stock assets (skins and effects) for the shock rifle, and everything is working very well, The only problem I'm having is this Menu error.
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Something Else I'm trying: Calling up a menu during gameplay, much like Mr.Evil's Sentinels or Ut3 RPG and Mapmixer. I'm Getting An error though, I can't figure it out. I'm good at understanding the issues of this error, but I can't resolve this one.
The problem is that there is an (unresolved reference to 'UTUIFrontEnd' [MenuClass]). If You know ANYTHING about making UI Scenes or HUDs, ANYTHING at all, you're welcome to post here.Code:Var Class<UTUIFrontEnd_Mutator_Push> MenuClass; var bool bBetrayalMode; //var() UTUIScene MenuTemplate; Var UTUIFrontEnd Menu; Exec Function OpenConfigMenu() { `log("OPENCONFIGMENUCALLED"); Menu = UTUIFrontEnd(UTPlayerController(Instigator.Controller).OpenUIScene(UTUIFrontEnd'MenuClass')); //(UTUIScene'UI_Scenes_Kick.KickConfigMenu')); }



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