Issues when assigning Camera Shake
I've found (for myself) a way to assign additional animation to camera anim through camera shake node.
As an example, I've added default shake.
Once it worked, but never then again.
Is something wrong with nodes?
Or is there the better way to do it?
Thanks in advance
Have found out an old thread.
Seems, nobody had dealt with this shake.
Solved this issue with a help of Unreal Development Kit Game Design Cookbook by Thomas Mooney
Added an event in Matinee.
Added play camera animation not camera shake.
Then selected player target, not camera, as did before.
Last edited by Piccoe; 08-10-2012 at 10:00 AM.