Results 1 to 2 of 2
  1. #1
    MSgt. Shooter Person
    Join Date
    Jun 2011
    Posts
    140

    Default Setting velocity on Phys RigidBody

    Hey guys,

    I'm trying to set the velocity of a KActor with phys rigidbody on, and I'm currently using addimpulse. Works perfectly fine, but after the velocity gets to a certain point it looks like the kactor's collision turns off, or something along those lines. I'm going to double check that with logs as soon as I can, but in the meantime, is that supposed to happen?

    Thanks!
    Last edited by theahura; 08-09-2012 at 12:10 AM.

  2. #2
    Boomshot
    Join Date
    Aug 2011
    Posts
    2,287

    Default

    Sounds like tunnelling. Assuming velocity is very high, the physics bodies are 'stepping over or through' colliding objects. This is a common problem with physics.

    What, specifically, is the scenario? The only general advice is to slow your objects down, increase the size of colliders and thickness of walls, or try to enable CCD (continuous collision detection) for the rigid body. The latter is more expensive and I'm not sure if its even implemented.


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.