Changing Terrain Material During Play
In my level I have a weather transition from sunny to snowy. For my static meshes this is done using a material instance that animates snow forming on the tops of the meshes but the problem is that material instances animations don't work with the terrain. I cant use a setscalarparam in kismet as that only works in editor and not in the cooked game. Landscape isn't an option as the visibility painting is still buggy in the current UDK.
So my question is does any one have any ideas on how I could have my terrains materials change in the middle of gameplay? It doesn't have to look pretty as the change happens whilst the terrain is out of view. The terrain itself is very large and the level is in the late stages of development so whilst I'm open to any massive overhauls of the level a solution that doesn't involve re-sculpting and painting a new terrain would be preferable
Thanks for your help, If there's anything else you might need to know that I've missed I'll get back to any questions ASAP