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  1. #1

    Default Multiple UV sets

    Hey there!
    I was just wondering if UDK supports multiple UV sets?

    Thank you for your time!

  2. #2
    Marrow Fiend
    Join Date
    Jun 2009
    Posts
    4,479

    Default

    Yes, but the use is limited.
    Please don't send me private messages asking how to use UDK unless it has to do with my work, everything I can teach is already out there.

    I am not support, I am here to learn myself.

  3. #3

    Default

    Quote Originally Posted by Graylord View Post
    Yes, but the use is limited.
    Ah, I see. Can you define limited? Do you mean that I can just have "so" many sets?

  4. #4
    Palace Guard
    Join Date
    Mar 2008
    Posts
    3,588

    Default

    I think the number of UV's is limited. Typically you would use 2 UV channels--1 for your material textures and 2 for lightmap UV's

  5. #5
    MSgt. Shooter Person
    Join Date
    Nov 2009
    Location
    Jacksonville, Fl.
    Posts
    456

    Default

    If your model uses a multi-channel then each channel can have seperate texture and light UVs

  6. #6
    Marrow Fiend
    Join Date
    Jun 2009
    Posts
    4,479

    Default

    Quote Originally Posted by JohNLA View Post
    If your model uses a multi-channel then each channel can have seperate texture and light UVs
    No the UVs would be the same, you would just use a unique material for each channel.
    Please don't send me private messages asking how to use UDK unless it has to do with my work, everything I can teach is already out there.

    I am not support, I am here to learn myself.


 

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