Hey all,
So this just recently started happening, and I'm not quite sure why. I've got a custom static mesh in my map, with custom materials, UV mapping, UV lightmapping, etc. Recently, the mesh has began acting strangely in UDK. It will only display the full resolution textures upon literally standing right next to it. As soon as you take a few steps away, the texture resolution drops dramatically. This happens ingame, in the editor windows, and when playing in editor. Any ideas why? Here's a screenshot:![]()



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