I've been searching all over and cannot seem to find what I'm doing wrong.
My character is built directly from the UT Content but for some reason in game clients cannot see animations or the weapons a player is holding. Here is my FamilyInfo which is really just changing the Mesh and Physics object.
Here's an image showing the client and host.Code:class WSTPawn_FamilyInfo extends UTFamilyInfo abstract; defaultproperties { FamilyID="CLINT" Faction="Cowboys" CharacterMesh=SkeletalMesh'CH_maleCowboy.SK_maleCowboySkinny' PhysAsset=PhysicsAsset'CH_maleCowboy.SK_maleCowboySkinny_Physics' AnimSets(0)=AnimSet'CH_AnimHuman.Anims.K_AnimHuman_BaseMale' //Place materials based on teams CharacterTeamHeadMaterials[0]=None CharacterTeamBodyMaterials[0]=None CharacterTeamHeadMaterials[1]=None CharacterTeamBodyMaterials[1]=None }
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