Results 1 to 5 of 5
  1. #1

    Default adding arms the best way?

    whats the best way to add arms without exporting them as one mesh with weapon and arms because i wanna use more than one set of arms on one weapon.

  2. #2
    MSgt. Shooter Person
    Join Date
    Dec 2011
    Posts
    227

    Default

    Are you talking about attaching arms to your player through unrealscript? or Importing arms from your 3d modeling software?

  3. #3

    Default

    well best way to import the arms and how to code them in so they can be used with various weapons.. but not one mesh as export the arms and weapon as 1 mesh..

  4. #4
    Marrow Fiend
    Join Date
    Jul 2006
    Location
    UT40k
    Posts
    4,221

    Default

    do it the ut3 way
    create your arms with rig, make sure you use the same rig with all the arms meshes, when you export the arms/weapons anims the anims must have the same names

    in code add the arms meshes/materials to your characters familyinfo.uc and a line like
    Code:
      ArmsAnimSet=AnimSet'WP_SM_Bolter.Anim.K_WP_SM_Bolter_FPA'
    to your weapons uc file default properties


    think its about time i got my tutorials done on this subject !
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  5. #5

    Default

    have you got a tutorial coming up soon cause i wanted to know about socket manager, plus how do i gert anims to work with different guns? like say an assaults rifle then i use a shotgun?


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.