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  1. #1
    MSgt. Shooter Person
    Join Date
    Jun 2010
    Location
    Mumbai, India
    Posts
    160

    Default Mobile Lightmap issue

    Hey, I'm facing a bad issue while lighting up a scene with the Mobile Emulator on. My assets, all have light maps on them; but when light is Baked with Lightmass and the Importance Volume, the lighting that gets baked is very splotchy and low grade. I'm using the latest UDK July build. Also if I increase the lightmap resolution for each static mesh, they baked light just gets more dirty and pixelated.

    I'm sorry, I won't be able to post a sample of my output since its for a studio I'm doing it for, so professional reasons :P

    Can someone help out here?
    artofshashank.blogspot.com Genuine Comments ONLY

  2. #2
    Boomshot
    Join Date
    May 2011
    Location
    Chicago
    Posts
    2,064

    Default

    Increasing the lightmap resolution should fix that. What are you setting the lightmap res to?

  3. #3
    MSgt. Shooter Person
    Join Date
    Jun 2010
    Location
    Mumbai, India
    Posts
    160

    Default

    its 32...but as i said, the higher the res, the more pixellation occurs on the lightmaps, the worse it looks. I even tried 1024 res
    artofshashank.blogspot.com Genuine Comments ONLY


 

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