Hey, I'm facing a bad issue while lighting up a scene with the Mobile Emulator on. My assets, all have light maps on them; but when light is Baked with Lightmass and the Importance Volume, the lighting that gets baked is very splotchy and low grade. I'm using the latest UDK July build. Also if I increase the lightmap resolution for each static mesh, they baked light just gets more dirty and pixelated.
I'm sorry, I won't be able to post a sample of my output since its for a studio I'm doing it for, so professional reasons :P
Can someone help out here?




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