Hi, I've only been using kismet for a few weeks so I hope you'll bear with me on this.
What I currently have is a room that requires escaping. There are three interpactors barricading the door. There are three lights placed in a column next to the exit door. These lights illuminate in a certain order, and the order in which they do that dictates the order in which the player needs to shoot the barricades down. If they shoot the wrong one first, it's a modify health event to the player.
My problem is, after the first correct barricade has taken damage, it toggles to hidden and I used a change collision node. Afterwards, I don't know which nodes/sequences to use in order to check if the previous barricade is gone, then de-activate the modify health event on the 2nd barricade piece, and then the third.
Here is what I have in kismet so far.
I made up a chart to try and gather my thoughts and express the logic I'm using, is this accurate?
I'd really appreciate the help, as I feel like all I'm missing is a simple if statement, but I haven't been able to find a resource that I could understand.
Thanks for your time.





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