I don't know how rlly it should be made
Should the arrow be particle ? o it should be a static mesh or maybe a skeletal mesh ?
when player loads the bow should the shot arrow be the one that the player loaded in , or should beocme a particle when shot?
How can i make the the projectile "the arrow" , gets stuck on the floor ?
Anybody knows any reference i could use to make an archery system , a bow weapon ?
How do i make an adhesive projectile , if hits something stop there and get hallf buried on the floor?



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