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  1. #1
    MSgt. Shooter Person
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    Default UDK startup movie lasting too long.

    Hello, all!

    Seeing as how the problem with the intro movies got fixed in the July build, I decided to try it out in a game I'm currently working on.

    However, once I added my intro movie, the length of the UDK-intro (Startup.m4v) went from lasting about 7 seconds to lasting 30 seconds. (which, coincidentally, is the same length as my intro movie).

    If I remove my intro movie, the UDK-intro goes back to only being 7 seconds long.

    Have any of you encountered this problem before, or does anyone have any suggestions as to what might be causing it?

    My DefaultEngine.ini:
    Code:
    [FullScreenMovie]
    bForceNoMovies=false
    bShouldStopMovieAtEndOfLoadMap=true
    +StartupMovies=UDKFrontEnd.udk_loading
    +StartupMovies=SC_Intro
    +StartupMovies=Placeholder
    +SkippableMovies=SC_Intro
    +LoadMapMovies=UDKFrontEnd.udk_loading
    Note: "SC_Intro" is my intro movie.
    "Placeholder" is just a short movie with a couple of blank frames.

  2. #2
    MSgt. Shooter Person
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    Default

    I haven't tried with July yet, but isnt it invalid giving a upk file destination as an iOS startup movie? I would have expected it to be Startup, not udk_loading...

  3. #3
    MSgt. Shooter Person
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    Default

    Right, sorry. My bad.

    This is in DefaultEngine, which (I think) is set up to work with the PC version.

    IPhoneEngine.ini extends DefaultEngine and has the following code added:
    Code:
    [FullScreenMovie]
    -StartupMovies=UDKFrontEnd.udk_loading
    -LoadMapMovies=UDKFrontEnd.udk_loading
    Which should remove those two movies for iPhone use anyway.

    As of right now, I realize that "Startup" isn't defined in any .ini-file.
    Are my startup movies supposed to be defined somewhere else (not in DefaultEngine.ini or IPhoneEngine.ini - I tried both)?

  4. #4
    MSgt. Shooter Person
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    Default

    I don't have the ini's in front of me right now, but in May I believe they were referenced in MobileEngine.ini as well... Personally, I would recommend taking them out of defaultengine for best practice anyway - they are an mp4 reference specifically for iOS so should be in either MobileEngine or Iphoneengine. If there isn't anything in MobileEngine in July, please post here and I'll have a look at how I've got things set up.

  5. #5
    MSgt. Shooter Person
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    You're absolutely right!
    I checked the MobileEngine.ini and found this:
    Code:
    [FullScreenMovie]
    ;Startup is already playing, so just add a looping movie to the end
    -StartupMovies=UE3_Logo
    -StartupMovies=UDKFrontEnd.udk_loading
    ;Allow for skipping the Startup movie after engine has loaded
    +SkippableMobileMovies=Startup
    +LoadMapMovies=Loading
    DefaultSplashTime=4.0
    SplashTime_CastleLoad=20.0
    Now, I'm guessing DefaultSplashTime and SplashTime_CastleLoad are relevant.
    However, manipulating those variables seem to have no effect and the UDK Startup intro length is still 30 seconds-ish when I have a custom intro movie added.
    I tried setting them both to 2.0 and 10.0, but didn't notice any difference.

    My current IPhoneEngine.ini:
    Code:
    [FullScreenMovie]
    bShouldStopMovieAtEndOfLoadMap=true
    -StartupMovies=UDKFrontEnd.udk_loading
    -LoadMapMovies=UDKFrontEnd.udk_loading
    +StartupMovies=SC_Intro
    +StartupMovies=Placeholder
    +SkippableMovies=SC_Intro

  6. #6
    MSgt. Shooter Person
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    Default

    In the July version UDK i have increased DefaultSplashTime & SplashTime_CastleLoad in MobileEngine.ini and it worked for me.

  7. #7
    MSgt. Shooter Person
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    Default

    Quote Originally Posted by sandrain View Post
    In the July version UDK i have increased DefaultSplashTime & SplashTime_CastleLoad in MobileEngine.ini and it worked for me.

    Yeah, they work for me also, so long as I don't add my custom intro movie.
    Do you have a custom intro?
    If so, there might just be something iffy about my movie-file.


 

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