Hello everyone.
I've been having this strange issue after cooking my maps - first screenshots are in PIE and the second ones in gameplay after clean and full recook;
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As you can see the ground(also the walls in the first picture) doesn't show up properly. At first i thought it was a material related issue but they start to show up after a distance with a weird angle. I tried disabling all the post process effects, removed distance fog, and also tried it on both March and July betas. Moreover my touch triggers don't work either after cooking. All of my files are in the right directory so i can't think of anything else to fix this.
Hope someone comes up with something i'm missing.
Thanks in advance!





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Any idea what may be causing the triggers not work? They are all touch triggers, starting a material instance matinee sequence(nothing to do with the materials of those problematic meshes). They are working properly when i play in editor but not after cooking.


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