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  1. #1

    Default [HELP] Weird lines on my static meshes




    It seems when I get to a certain distance away, and/or rotate the perspective, these dark lines appear on all of my meshes, I don't know if it's the light maps or what. I tried changing the lightmaps on one of the meshes to see if it was a problem with not having them lined up properly on the grid but they were still there after I brought it back in. Any ideas to help me remove this would be very appreciated!

  2. #2
    Boomshot
    Join Date
    May 2011
    Location
    Chicago
    Posts
    2,063

    Default

    I typically only see this before the lighting is built on landscapes with a dominant directional light. Are those static meshes or did you convert them to movers or kactors at some point? And this shows up after building the lights?

  3. #3
    MSgt. Shooter Person
    Join Date
    Dec 2011
    Location
    Munich
    Posts
    85

    Default

    Looks like z-fighting (a depth buffer issue), check your meshes for overlapping surfaces, check your video card settings or update your driver.


 

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