Edit: Formula had been updated after more testing, now much simpler and more complete.
Hi there! This is my first post on the forum(and it is going to be a long one!)
I've always been wondering how magic damage is calculated in IB2, and after update 1.3 is out I finally have time to crack it.
After a night's effort I'm able to determine a formula which so far calculates magic damage with pinpoint accuracy (in over 70 fine-tuned battles with suitable helmets, gems, and of course, rings).
I'm so happy with the result and decided to register on the forum and share with you all.
Let's get started!
Contents
1. Definitions
2. Formula
3. Examples
4. What if I'm healing myself instead of using offensive magic?
5. What if the enemy titan has resistance / opposite resistance to my magic?
6. What if I'm using Shield magic?
7. What if I get a different magic damage as opposed to the formula?
8. What's up with all the strange parameters in the formula?
1. Definitions
Before we come to the formula, let's make sure that we are on the same page.
Magic Level - The number shown on rings (e.g. The Holy Band is 10, Diruel is 8)
Magic Stat - This is your total magic stat, no matter coming from skill points or gems or equipments.
2. Formula
Basically, the formula is very simple:
Damage = "Effective Magic Stat" (minimum is 100) x Damage per Effective Magic Stat
The first item, "Effective Magic Stat" reflects the diminishing marginal return of Magic Stat.
It essentially means that when you have higher Magic Stat, the extra damage of adding 1 more magic is diminished.
Magic Stat From To "Effective Magic Stat" 0 10 10 10 110 1 110 210 1/2 210 310 1/4 310 410 1/8 410 above 1/16, etc (should follow same pattern afterwards)
e.g. if there's an extra damage of 20 when Magic Stat goes from 10 to 11, then...
extra damage = 10 when Magic Stat goes from 110 to 111
extra damage = 5 when Magic Stat goes from 210 to 211
etc.
The second item, Damage per Effective Magic Stat vary by Magic Level, and you may refer to the table below:
Magic Level Damage per Effective Magic Stat 1 1 2 3 3 5 4 10 5 20 6 30 7 35 8 40 9 n/a 10 50
3. Examples
OK, you may ask, I've seen all the formula and tables and stuff, so how do I calculate magic damage?
Here goes some examples!
What is the magic damage using Dragoor Scale (Fire 7) with Magic Stat of 86?
Effective Magic Stat (from 0 to 10) = 10 x 10 = 100
Effective Magic Stat (from 10 to 86) = 76 x 1 = 76
Damage per Effective Magic Stat = 35 (Level 7)
Damage = (100 + 76) x 35 = 6160
What is the magic damage using The Holy Band (Holy 10) with Magic Stat of 437?
Effective Magic Stat (from 0 to 10) = 10 x 10 = 100
Effective Magic Stat (from 10 to 110) = 100 x 1 = 100
Effective Magic Stat (from 110 to 210) = 100 / 2 = 50
Effective Magic Stat (from 210 to 310) = 100 / 4 = 25
Effective Magic Stat (from 310 to 410) = 100 / 8 = 12.5
Effective Magic Stat (from 410 to 437) = 27 / 16 = 1.6875
Damage per Effective Magic Stat = 50 (Level 10)
Damage = (100 + 100 + 50 + 25 + 12.5 + 1.6875) x 50 = 14459.375 (That's 14459 taking away fraction part)
4. What if I'm healing myself instead of using offensive magic?
Simple, the healing amount is a fixed multiple of magic damage (but again, vary by Magic Level)
Below is yet another table showing the multiples:
So if in the first example you're healing yourself with Dragoor Scale (Heal 7), the healing amount would be:
Magic Level Multiple 1 4 2 10/3 (yes, a fraction) 3 5 4 4 5 2.5 6 2 7 2 8 n/a 9 n/a 10 n/a
6160 x 2 = 12320 (times the multiple before taking away fraction part if there's any)
5. What if the enemy titan has resistance / opposite resistance to my magic?
Also simple, just times 1/10 (resistance) or 1.5 (opposite resistance) to the damage.
So if in the second example, you're using The Holy Band against one of the bosses in update 1.3, the damage would be:
14459 (after taking away fraction part) / 10 = 1445.9 (That's 1445)
6. What if I'm using Shield magic?
I haven't started testing on Shield magic yet... You may help by posting relevant data!
7. What if I get a different magic damage as opposed to the formula?
There're two factors I can think of that may affect the result:
- The formula is only valid for update 1.3 (not likely)
- Very high Magic Stat (I've been able to test up to 4XX only, but my guess is that the pattern is the same)
If possible, if you observe any deviation please note your Magic Stat, Magic Level, any enemy resistance and magic damage and I'll double-check.
8. What's up with all the strange parameters in the formula?
The parameters are just end results of my calculations and I don't see any pattern in them.
Maybe a result of fine-tuning for game balance from developers.
Whoops... This is such a long post! I'm so happy to share my two cents. Comments welcomed![]()




(and it is going to be a long one!)
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