This is my first character for UDK and his Hazmat suit thing.
Been modeling this for a while an hour here and there in 3d max and textured with spotlight in zbrush, and finally tweaked an fixed textures and here is the result so far.
This just has a meshsmooth on for the render. but the wireframe is the low poly, I wanted to keep this down so it can be torn in parts with cloth in UDK. Im guessing cloth in udk doesnt have LOD's?
I've used CrazyBump for the final textures.
Have never done anything to do with characters, or animations, or anim tree etc.
So its going to be quite a test.
But you cant have a human story without humans in it can you?
Will post more on this first post when I get the chance.
Thanks for viewing! =)
NEW PICTURE
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