I'm modelling weapons in 3ds Max and I have the parts as different objects, however on import each individual object is imported as a separate skeletal mesh, I want it combine the meshes like with static meshes. Is this possible? According to the FBXSkeletalMeshPipeline in the documentation it says "...The individual parts are all combined when being imported into Unreal Editor.".

Also, I know about modular meshes and that's not what I want. I want all the meshes to combine to one mesh in the Content Browser on import.