Results 1 to 6 of 6
  1. #1

    Default Help - How to reset StaticMeshActors, triggers after a cinematic reveal?

    I have a map that uses a cinematic reveal to demonstrate all of the special sequences that I have setup in kismet (activate bomb, bomb destroys wall, lights turn on, skeletal mesh taunt). How would I reset each of these sequences after the matinee is done? I have attached some screenshots of my kismet for reference.





  2. #2
    MSgt. Shooter Person
    Join Date
    Mar 2012
    Location
    Jacksonville
    Posts
    71

    Default

    Quote Originally Posted by BlackJacket View Post
    I have a map that uses a cinematic reveal to demonstrate all of the special sequences that I have setup in kismet (activate bomb, bomb destroys wall, lights turn on, skeletal mesh taunt). How would I reset each of these sequences after the matinee is done? I have attached some screenshots of my kismet for reference.

    I usually take a Gate and link up all my kismet logic to it and then link the gate to a setup of kismet dedicated to resetting all your matinees, variables, etc. Some of this is easy(matinee has a built in reverse), but for others you will need to toggle them on/off.

  3. #3

    Default

    Thanks. I finally figured it out after trial and error (although not easy and definitely many more steps).

    Thanks for the help though.

  4. #4
    MSgt. Shooter Person
    Join Date
    Sep 2011
    Posts
    249

    Default

    care to update a pic of how you fixed it?
    albert einstein
    imagination is more important than knowledge,
    thou i believe without knowledge, imagination is limited.


    http://damnedge.blogspot.com/


    some screenshots of my game in progress

  5. #5

    Default

    Quote Originally Posted by Buddhist Punk View Post
    care to update a pic of how you fixed it?
    Here you go





  6. #6
    MSgt. Shooter Person
    Join Date
    Jul 2012
    Posts
    52

    Default

    I dont get how you used the remote events to reset. What would I need to do to reset this boulder animation and a couple of traps

    Boulder


    FallingFloor


    Others


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.