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  1. #1
    MSgt. Shooter Person
    Join Date
    Jan 2008
    Posts
    188

    Default Frontend Issues with July 2012 UDK Beta

    Epic Developers
    I noticed a few small glitches with the Frontend program in the July 2012 version of UDK. I'm running the program on Win 7 with a Quad-core AMD cpu. Here's what I noticed

    1.) I built my list of levels for my game and compiled it into a new .exe file. That worked fine. When I ran my game I noticed two test levels that I had accidentally added to the .exe that I shouldn't have. So I deleted those name from Frontend and recompiled the exe. When I installed that exe those two deleted levels where STILL in the game! I checked it twice and I did remove the names from frontend.

    2.) When compiling my game the first custom map picture from UI package FrontEnd-Art was missing. It's in my package and shows up when I run UDK but for some reason is not in the .exe created by Frontend.



    So I hope this information is helpful to you in building a better version of UDK. Thanks again for all your hard work!

  2. #2
    Marrow Fiend
    Join Date
    Jul 2006
    Location
    UT40k
    Posts
    4,184

    Default

    never had a problem with extra maps, what you might need to do is exit the frontend and re-start. as for the missing UI make sure you add your map/package to the defaultengine.ini
    Code:
    [Engine.PackagesToForceCookPerMap]
    .Map=UDKFrontEndMap
    .Package=UDKFrontEnd
    .Package=UI_FrontEnd_Art
    .Package=UT40k_UI_Materials
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
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  3. #3
    MSgt. Shooter Person
    Join Date
    Jan 2008
    Posts
    188

    Default

    Quote Originally Posted by geodav View Post
    never had a problem with extra maps, what you might need to do is exit the frontend and re-start. as for the missing UI make sure you add your map/package to the defaultengine.ini
    Code:
    [Engine.PackagesToForceCookPerMap]
    .Map=UDKFrontEndMap
    .Package=UDKFrontEnd
    .Package=UI_FrontEnd_Art
    .Package=UT40k_UI_Materials
    Hi GeoDav,
    I have the line in the defaultengine.ini file. It just didn't include the picture for the first custom maps. All the other custom map pictures are fine it's just the first one. This seems to be something specific to the July 2012 UDK. I didn't have this with May 2012 UDK.

  4. #4
    Marrow Fiend
    Join Date
    Jul 2006
    Location
    UT40k
    Posts
    4,184

    Default

    are you using the udk/ut3 menu system/code as atm mine always loads the default deathmatch stuff even though i don#t have that in the ini, you might want to look into the GFxUDKFrontEnd_LaunchGame.uc default properties
    also check your defaultgame.ini
    Code:
    [Engine.GameInfo]
    DefaultGame=UT40k.UT40kDeathmatch
    DefaultServerGame=UT40k.UT40kDeathmatch
    PlayerControllerClassName=UT40k.UT40kPlayerController
    GameDifficulty=+1.0
    MaxPlayers=32
    DefaultGameType="UT40k.UT40kDeathmatch";
    +DefaultMapPrefixes=(Prefix="UT40kDM",bUsesCommonPackage=FALSE,GameType="UT40k.UT40kDeathmatch")
    +DefaultMapPrefixes=(Prefix="UT40kTDM",bUsesCommonPackage=FALSE,GameType="UT40k.UT40kTeamGame")
    +DefaultMapPrefixes=(Prefix="UT40kWF",bUsesCommonPackage=FALSE,GameType="UT40k.UT40KWarfar
    Last edited by geodav; 08-05-2012 at 01:26 PM.
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  5. #5
    MSgt. Shooter Person
    Join Date
    Jan 2008
    Posts
    188

    Default

    Quote Originally Posted by geodav View Post
    are you using the udk/ut3 menu system/code as atm mine always loads the default deathmatch stuff even though i don#t have that in the ini, you might want to look into the GFxUDKFrontEnd_LaunchGame.uc default properties
    also check your defaultgame.ini
    Code:
    [Engine.GameInfo]
    DefaultGame=UT40k.UT40kDeathmatch
    DefaultServerGame=UT40k.UT40kDeathmatch
    PlayerControllerClassName=UT40k.UT40kPlayerController
    GameDifficulty=+1.0
    MaxPlayers=32
    DefaultGameType="UT40k.UT40kDeathmatch";
    +DefaultMapPrefixes=(Prefix="UT40kDM",bUsesCommonPackage=FALSE,GameType="UT40k.UT40kDeathmatch")
    +DefaultMapPrefixes=(Prefix="UT40kTDM",bUsesCommonPackage=FALSE,GameType="UT40k.UT40kTeamGame")
    +DefaultMapPrefixes=(Prefix="UT40kWF",bUsesCommonPackage=FALSE,GameType="UT40k.UT40KWarfar
    Hi GeoDav,
    That is an interesting idea. These lines I don't have in the defaultgame.ini presently. The map in question is a deathmatch map with the DM- naming convention. The part to remember is that the map picture works fine in my July 2012 UDK beta but not in the .exe file created by the frontend program.

  6. #6
    MSgt. Shooter Person
    Join Date
    Jan 2008
    Posts
    188

    Default

    Hi Guys,
    I finally found the error with my first map picture. I forgot to capitalize the name of the map. That's why front end couldn't find the map picture.


 

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