From what I understand a modular pawn is basically a pawn made out of several skeletal mesh components swapped out during run-time.
Now, would each mesh be skinned to a complete rig, as in a single "hand" is skinned to a rig that contains bones for things such as feet, a torso, head etc.?
If the above is true, just how do you animate a pawn like that? I can't imagine animating a single arm and then moving on to the torso, having to visualize the animation separately?.



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