Results 1 to 22 of 22
  1. #1

    Default Character mod to PS3 Questions

    Hi all, I'm incredibly new to this modding/cooking business.

    Currently, all I want to learn to do is take modded characters that are online (example, like the spartan or terran marines) and not only move them to the PS3, but change their character names, customize their voice packs and portraits.

    I've researched that it is possible to add voice packs and whatnot, but I don't have a clue. If anyone could help me with any of this, I'd really appreciate it.

  2. #2

    Default

    1. Adding voice packs to the PS3 requires a mutator, it cannot be done without a mutator. Here is about 5 voice muts that I did myself:
    http://www.mediafire.com/?jxd48vy5fvqav
    2. Portraits/names are not that difficult. Requires some advance knowledge of PS3 cooking in general though. Also requires UT3 editor experience (Loading the new pic).
    3. In order to get a .upk character file onto the PS3 that .upk file must be uncooked. 90% of the files online are "cooked". So you would have to "un-cook" them. Very advanced knowledge of the editor.
    Please support the UT3 community both on the PC and PS3.

  3. #3

    Default

    Ok, cool. Would you happen to know the steps or know of a tutorial in how to un-cook these files? The file I have that I want to start with is the Terran Marine (starcraft.upk).

    Thank you so much

  4. #4

    Default

    download umodel and learn how to rip out textures.
    http://www.gildor.org/en/projects/umodel#files

    1. Make sure the file is actually cooked. Do you know how to tell the difference in the editor?
    2. If it is cooked, load into editor. type this into the command line: obj savepackage file=CTempToDelete.pkg package=starcraft
    3. This should open the package for editing. Make sure by right clicking on an asset in file.
    4. Use umodel to ripp out starcraft textures. In editor import all the ripped textures over the existing textures. Press enter when it says do you want to re-import. (All textures must be re-imported)
    5. Textures will be imported as "world", change that to whatever they were b4, character, character normal,character spec etc....
    6. save .upk file (as same name)
    7. .upk file is now uncooked. And can be used for PS3. The above doesn't included steps for the sound files. That is quite a bit more time consuming. Nothing else need to be re-imported just the textures (it will corrupt the file if you do not import the textures correctly) .
    Please support the UT3 community both on the PC and PS3.

  5. #5

    Default

    So, how is the .upk file ready for PS3? Doesn't it have to be converted to the userdata.jam file? I've been trying to do that, but each time I cook the .upk file with the unreal frontend, it only comes out to 33kb - so I know I'm doing something wrong.

  6. #6

    Default

    You have been trying to cook a "cooked" PC file for the PS3 that why its giving you a small file. You have to make sure it is uncooked 1st. Converting to a userdata.jam file requires an uncooked .upk file. Which you can create in the above steps from the original "cooked" file most authors provide.

    In unrealfront during the cooking process this or slightly sim should be there in the lines of code:

    Cooking CH_Starcraft
    Cooking [Seekfree Standalone] CH_Starcraft

    if not then your file is cooked already and will not work yet.
    Please support the UT3 community both on the PC and PS3.

  7. #7

    Default

    Ok, a couple things here. The umodel program doesn't load at all (I'm not sure if I'm installing it properly) every time I open it, it immediately closes. I'm thinking I didn't extract it to the correct folder or something.

    Anyways, aside from that, I'm not wanting to change any of the textures on the characters other than their names when they show up in the game. i.e. instead of SC Gold (I found your starcraft character mods - awesome job btw!), I want it to display "Chris" or "Bob". Now, I figured, I just modify the respective CharName and CharID within the UTCustomChar.ini for the CH_SC2Marines and go from there.

    So I go into the editor, load the cooked CH_SC2Marines.upk (within the generic editor, right?) and type in the command line (for the map editor side, right?): obj savepackage file=CTempToDelete.pkg package=CH_SC2Marines. I hit enter, and from what I can tell at this point, the file is uncooked because I can right-click on any of the assets and can "re-import texture" now which wasn't an option before. I save it, then open up the unreal frontend to cook the uncooked .upk file for the ps3.

    In the Maps line, I type in CH_SC2Marines.upk, have the platform for PS3, and click cook. It then asks what to name the mod, which I name it CH_SC2Marines. Then it begins the cook and the process takes close to 14 seconds and does have the codes:

    Cooking CH_SC2Marines
    Cooking [Seekfree Standalone] CH_SC2Marines

    Now, it asks where to save the output (userdata.jam file), I specify my usb drive, and it saves there. HOWEVER, the file is only 5.69 mb which still seems off being that the overall package is around 22 mb or something. I tried seeing what happens when I import the file onto the PS3 in the Mod Browser, but all it does is load the mod. The SC2 marines are nowhere to be found within the game (custom character, bots, etc.)

    So that's where I'm at. :-/ Got any ideas?
    Again, thank you for all the help and putting up with my noobness. lol

  8. #8

    Default

    umodel is a little tricky. Clicking on it right away will not work. You have to mak a shortcut and a command line to get it to work. There are tuts avail at that link. I will write a small one up when I get home for u. (If i recall clicking and dragging the upk file onto the .exe file will work.)
    Anyways.....

    Assuming that the file is now uncooked or was uncooked in the 1st place.
    22mb to 5mb is fine. Normal.
    Major editing of ini required.
    Paste what the PC ini says and I will post the revisions to PS3 required.
    Please support the UT3 community both on the PC and PS3.

  9. #9

    Default

    [UTGame.UTCustomChar_Data]
    +Parts=(Part=PART_Arms,ObjectName="CH_SC2Marines.M esh.Camo_arms",PartID="Camo01",FamilyID="IRNM")
    +Parts=(Part=PART_Boots,ObjectName="CH_SC2Marines. Mesh.Camo_boots",PartID="Camo01",FamilyID="IRNM")
    +Parts=(Part=PART_Head,ObjectName="CH_SC2Marines.M esh.Camo_head",PartID="Camo01",FamilyID="IRNM")
    +Parts=(Part=PART_FaceMask,ObjectName="CH_SC2Marin es.Mesh.Camo_Goggles",PartID="Camo01",FamilyID="IR NM")
    +Parts=(Part=PART_Thighs,ObjectName="CH_SC2Marines .Mesh.Camo_thighs",PartID="Camo01",FamilyID="IRNM" )
    +Parts=(Part=PART_Torso,ObjectName="CH_SC2Marines. Mesh.Camo_body",PartID="Camo01",FamilyID="IRNM")
    +Characters=(CharName="SC Camo",Description="",CharID="Camo345",Faction="Iro nguard",PreviewImageMarkup="<Images:CH_SC2Marines. Camo>", CharData=(FamilyID="IRNM",FaceMaskID="Camo01",Head ID="Camo01",TorsoID="Camo01",ArmsID="Camo01",Thigh sID="Camo01",BootsID="Camo01"))

    +Parts=(Part=PART_Arms,ObjectName="CH_SC2Marines.M esh.Ghost_arms",PartID="Ghost01",FamilyID="IRNM")
    +Parts=(Part=PART_Boots,ObjectName="CH_SC2Marines. Mesh.Ghost_boots",PartID="Ghost01",FamilyID="IRNM" )
    +Parts=(Part=PART_Head,ObjectName="CH_SC2Marines.M esh.Ghost_head",PartID="Ghost01",FamilyID="IRNM")
    +Parts=(Part=PART_Thighs,ObjectName="CH_SC2Marines .Mesh.Ghost_thighs",PartID="Ghost01",FamilyID="IRN M")
    +Parts=(Part=PART_Torso,ObjectName="CH_SC2Marines. Mesh.Ghost_body",PartID="Ghost01",FamilyID="IRNM")
    +Characters=(CharName="SC Ghost",Description="",CharID="Ghost345",Faction="I ronguard",PreviewImageMarkup="<Images:CH_SC2Marine s.Ghost>", CharData=(FamilyID="IRNM",HeadID="Ghost01",TorsoID ="Ghost01",ArmsID="Ghost01",ThighsID="Ghost01",Boo tsID="Ghost01"))

    +Parts=(Part=PART_Arms,ObjectName="CH_SC2Marines.M esh.Gold_arms",PartID="Gold01",FamilyID="IRNM")
    +Parts=(Part=PART_Boots,ObjectName="CH_SC2Marines. Mesh.Gold_boots",PartID="Gold01",FamilyID="IRNM")
    +Parts=(Part=PART_Head,ObjectName="CH_SC2Marines.M esh.Gold_head",PartID="Gold01",FamilyID="IRNM")
    +Parts=(Part=PART_FaceMask,ObjectName="CH_SC2Marin es.Mesh.Gold_Goggles",PartID="Gold01",FamilyID="IR NM")
    +Parts=(Part=PART_Thighs,ObjectName="CH_SC2Marines .Mesh.Gold_thighs",PartID="Gold01",FamilyID="IRNM" )
    +Parts=(Part=PART_Torso,ObjectName="CH_SC2Marines. Mesh.Gold_body",PartID="Gold01",FamilyID="IRNM")
    +Characters=(CharName="SC Gold",Description="",CharID="Gold345",Faction="Iro nguard",PreviewImageMarkup="<Images:CH_SC2Marines. Gold>", CharData=(FamilyID="IRNM",FaceMaskID="Gold01",Head ID="Gold01",TorsoID="Gold01",ArmsID="Gold01",Thigh sID="Gold01",BootsID="Gold01"))

    +Parts=(Part=PART_Arms,ObjectName="CH_SC2Marines.M esh.Raynor_arms",PartID="Raynor01",FamilyID="IRNM" )
    +Parts=(Part=PART_Boots,ObjectName="CH_SC2Marines. Mesh.Raynor_boots",PartID="Raynor01",FamilyID="IRN M")
    +Parts=(Part=PART_Head,ObjectName="CH_SC2Marines.M esh.Raynor_head",PartID="Raynor01",FamilyID="IRNM" )
    +Parts=(Part=PART_FaceMask,ObjectName="CH_SC2Marin es.Mesh.Raynor_Goggles",PartID="Raynor01",FamilyID ="IRNM")
    +Parts=(Part=PART_Thighs,ObjectName="CH_SC2Marines .Mesh.Raynor_thighs",PartID="Raynor01",FamilyID="I RNM")
    +Parts=(Part=PART_Torso,ObjectName="CH_SC2Marines. Mesh.Raynor_body",PartID="Raynor01",FamilyID="IRNM ")
    +Characters=(CharName="Andr�",Description="",CharI D="Andr�",Faction="Ironguard",PreviewImageMarkup=" <Images:CH_SC2Marines.Raynor>", CharData=(FamilyID="IRNM",FaceMaskID="Raynor01",He adID="Raynor01",FaceMaskID="Raynor01",TorsoID="Ray nor01",ArmsID="Raynor01",ThighsID="Raynor01",Boots ID="Raynor01"))

    +Parts=(Part=PART_Arms,ObjectName="CH_SC2Marines.M esh.Spectre_arms",PartID="Spectre01",FamilyID="IRN M")
    +Parts=(Part=PART_Boots,ObjectName="CH_SC2Marines. Mesh.Spectre_boots",PartID="Spectre01",FamilyID="I RNM")
    +Parts=(Part=PART_Head,ObjectName="CH_SC2Marines.M esh.Spectre_head",PartID="Spectre01",FamilyID="IRN M")
    +Parts=(Part=PART_Thighs,ObjectName="CH_SC2Marines .Mesh.Spectre_thighs",PartID="Spectre01",FamilyID= "IRNM")
    +Parts=(Part=PART_Torso,ObjectName="CH_SC2Marines. Mesh.Spectre_body",PartID="Spectre01",FamilyID="IR NM")
    +Characters=(CharName="SC Spectre",Description="",CharID="Spectre345",Factio n="Ironguard",PreviewImageMarkup="<Images:CH_SC2Ma rines.Spectre>", CharData=(FamilyID="IRNM",HeadID="Spectre01",Torso ID="Spectre01",ArmsID="Spectre01",ThighsID="Spectr e01",BootsID="Spectre01"))

    +Parts=(Part=PART_Arms,ObjectName="CH_SC2Marines.M esh.Sylnok_arms",PartID="Sylnok01",FamilyID="IRNM" )
    +Parts=(Part=PART_Boots,ObjectName="CH_SC2Marines. Mesh.Sylnok_boots",PartID="Sylnok01",FamilyID="IRN M")
    +Parts=(Part=PART_Head,ObjectName="CH_SC2Marines.M esh.Sylnok_head",PartID="Sylnok01",FamilyID="IRNM" )
    +Parts=(Part=PART_FaceMask,ObjectName="CH_SC2Marin es.Mesh.Sylnok_Goggles",PartID="Sylnok01",FamilyID ="IRNM")
    +Parts=(Part=PART_Thighs,ObjectName="CH_SC2Marines .Mesh.Sylnok_thighs",PartID="Sylnok01",FamilyID="I RNM")
    +Parts=(Part=PART_Torso,ObjectName="CH_SC2Marines. Mesh.Sylnok_body",PartID="Sylnok01",FamilyID="IRNM ")
    +Characters=(CharName="Tim",Description="",CharID= "Tim",Faction="Ironguard",PreviewImageMarkup="<Ima ges:CH_SC2Marines.Sylnok>", CharData=(FamilyID="IRNM",FaceMaskID="Sylnok01",He adID="Sylnok01",TorsoID="Sylnok01",ArmsID="Sylnok0 1",ThighsID="Sylnok01",BootsID="Sylnok01"))

    +Parts=(Part=PART_Arms,ObjectName="CH_SC2Marines.M esh.Tychus_arms",PartID="Tychus01",FamilyID="IRNM" )
    +Parts=(Part=PART_Boots,ObjectName="CH_SC2Marines. Mesh.Tychus_boots",PartID="Tychus01",FamilyID="IRN M")
    +Parts=(Part=PART_Head,ObjectName="CH_SC2Marines.M esh.Tychus_head",PartID="Tychus01",FamilyID="IRNM" )
    +Parts=(Part=PART_FaceMask,ObjectName="CH_SC2Marin es.Mesh.Tychus_Goggles",PartID="Tychus01",FamilyID ="IRNM")
    +Parts=(Part=PART_Thighs,ObjectName="CH_SC2Marines .Mesh.Tychus_thighs",PartID="Tychus01",FamilyID="I RNM")
    +Parts=(Part=PART_Torso,ObjectName="CH_SC2Marines. Mesh.Tychus_body",PartID="Tychus01",FamilyID="IRNM ")
    +Characters=(CharName="Chris",Description="",CharI D="Chris",Faction="Ironguard",PreviewImageMarkup=" <Images:CH_SC2Marines.Tychus>", CharData=(FamilyID="IRNM",FaceMaskID="Tychus01",He adID="Tychus01",TorsoID="Tychus01",ArmsID="Tychus0 1",ThighsID="Tychus01",BootsID="Tychus01"))

  10. #10

    Default

    Your changing the models I did? okay(?). Please note the differences.

    Code:
    [CustomParts]
    CustomParts=(Part=PART_Arms,ObjectName="CH_SC2Marines.Mesh.Camo_arms",PartID="Camo01",FamilyID="IRNM")
    CustomParts=(Part=PART_Boots,ObjectName="CH_SC2Marines.Mesh.Camo_boots",PartID="Camo01",FamilyID="IRNM")
    CustomParts=(Part=PART_Head,ObjectName="CH_SC2Marines.Mesh.Camo_head",PartID="Camo01",FamilyID="IRNM")
    CustomParts=(Part=PART_FaceMask,ObjectName="CH_SC2Marines.Mesh.Camo_Goggles",PartID="Camo01",FamilyID="IR NM")
    CustomParts=(Part=PART_Thighs,ObjectName="CH_SC2Marines.Mesh.Camo_thighs",PartID="Camo01",FamilyID="IRNM" )
    CustomParts=(Part=PART_Torso,ObjectName="CH_SC2Marines.Mesh.Camo_body",PartID="Camo01",FamilyID="IRNM")
    CustomChars=(CharName="SC Camo",Description="",CharID="Camo345",Faction="Iro nguard",PreviewImageMarkup="<Images:CH_SC2Marines.Camo>", CharData=(FamilyID="IRNM",FaceMaskID="Camo01",Head ID="Camo01",TorsoID="Camo01",ArmsID="Camo01",Thigh sID="Camo01",BootsID="Camo01"))
    
    CustomParts=(Part=PART_Arms,ObjectName="CH_SC2Marines.Mesh.Ghost_arms",PartID="Ghost01",FamilyID="IRNM")
    CustomParts=(Part=PART_Boots,ObjectName="CH_SC2Marines.Mesh.Ghost_boots",PartID="Ghost01",FamilyID="IRNM" )
    CustomParts=(Part=PART_Head,ObjectName="CH_SC2Marines.Mesh.Ghost_head",PartID="Ghost01",FamilyID="IRNM")
    CustomParts=(Part=PART_Thighs,ObjectName="CH_SC2Marines.Mesh.Ghost_thighs",PartID="Ghost01",FamilyID="IRN M")
    CustomParts=(Part=PART_Torso,ObjectName="CH_SC2Marines.Mesh.Ghost_body",PartID="Ghost01",FamilyID="IRNM")
    CustomChars=(CharName="SC Ghost",Description="",CharID="Ghost345",Faction="I ronguard",PreviewImageMarkup="<Images:CH_SC2Marines.Ghost>", CharData=(FamilyID="IRNM",HeadID="Ghost01",TorsoID ="Ghost01",ArmsID="Ghost01",ThighsID="Ghost01",Boo tsID="Ghost01"))
    
    CustomParts=(Part=PART_Arms,ObjectName="CH_SC2Marines.Mesh.Gold_arms",PartID="Gold01",FamilyID="IRNM")
    CustomParts=(Part=PART_Boots,ObjectName="CH_SC2Marines.Mesh.Gold_boots",PartID="Gold01",FamilyID="IRNM")
    CustomParts=(Part=PART_Head,ObjectName="CH_SC2Marines.Mesh.Gold_head",PartID="Gold01",FamilyID="IRNM")
    CustomParts=(Part=PART_FaceMask,ObjectName="CH_SC2Marines.Mesh.Gold_Goggles",PartID="Gold01",FamilyID="IRNM")
    CustomParts=(Part=PART_Thighs,ObjectName="CH_SC2Marines.Mesh.Gold_thighs",PartID="Gold01",FamilyID="IRNM")
    CustomParts=(Part=PART_Torso,ObjectName="CH_SC2Marines.Mesh.Gold_body",PartID="Gold01",FamilyID="IRNM")
    CustomChars=(CharName="SC Gold",Description="",CharID="Gold345",Faction="Iro nguard",PreviewImageMarkup="<Images:CH_SC2Marines.Gold>", CharData=(FamilyID="IRNM",FaceMaskID="Gold01",Head ID="Gold01",TorsoID="Gold01",ArmsID="Gold01",Thigh sID="Gold01",BootsID="Gold01"))
    
    CustomParts=(Part=PART_Arms,ObjectName="CH_SC2Marines.Mesh.Raynor_arms",PartID="Raynor01",FamilyID="IRNM")
    CustomParts=(Part=PART_Boots,ObjectName="CH_SC2Marines.Mesh.Raynor_boots",PartID="Raynor01",FamilyID="IRNM")
    CustomParts=(Part=PART_Head,ObjectName="CH_SC2Marines.Mesh.Raynor_head",PartID="Raynor01",FamilyID="IRNM" )
    CustomParts=(Part=PART_FaceMask,ObjectName="CH_SC2Marines.Mesh.Raynor_Goggles",PartID="Raynor01",FamilyID="IRNM")
    CustomParts=(Part=PART_Thighs,ObjectName="CH_SC2Marines.Mesh.Raynor_thighs",PartID="Raynor01",FamilyID="IRNM")
    CustomParts=(Part=PART_Torso,ObjectName="CH_SC2Marines.Mesh.Raynor_body",PartID="Raynor01",FamilyID="IRNM")
    CustomChars=(CharName="Andre",Description="",CharID="Andre",Faction="Ironguard",PreviewImageMarkup="<Images:CH_SC2Marines.Raynor>", CharData=(FamilyID="IRNM",FaceMaskID="Raynor01",He adID="Raynor01",FaceMaskID="Raynor01",TorsoID="Ray nor01",ArmsID="Raynor01",ThighsID="Raynor01",Boots ID="Raynor01"))
    
    CustomParts=(Part=PART_Arms,ObjectName="CH_SC2Marines.Mesh.Spectre_arms",PartID="Spectre01",FamilyID="IRNM")
    CustomParts=(Part=PART_Boots,ObjectName="CH_SC2Marines.Mesh.Spectre_boots",PartID="Spectre01",FamilyID="IRNM")
    CustomParts=(Part=PART_Head,ObjectName="CH_SC2Marines.Mesh.Spectre_head",PartID="Spectre01",FamilyID="IRNM")
    CustomParts=(Part=PART_Thighs,ObjectName="CH_SC2Marines.Mesh.Spectre_thighs",PartID="Spectre01",FamilyID="IRNM")
    CustomParts=(Part=PART_Torso,ObjectName="CH_SC2Marines.Mesh.Spectre_body",PartID="Spectre01",FamilyID="IRNM")
    CustomChars=(CharName="SC Spectre",Description="",CharID="Spectre345",Factio n="Ironguard",PreviewImageMarkup="<Images:CH_SC2Marines.Spectre>", CharData=(FamilyID="IRNM",HeadID="Spectre01",Torso ID="Spectre01",ArmsID="Spectre01",ThighsID="Spectr e01",BootsID="Spectre01"))
    
    CustomParts=(Part=PART_Arms,ObjectName="CH_SC2Marines.Mesh.Sylnok_arms",PartID="Sylnok01",FamilyID="IRNM")
    CustomParts=(Part=PART_Boots,ObjectName="CH_SC2Marines.Mesh.Sylnok_boots",PartID="Sylnok01",FamilyID="IRNM")
    CustomParts=(Part=PART_Head,ObjectName="CH_SC2Marines.Mesh.Sylnok_head",PartID="Sylnok01",FamilyID="IRNM")
    CustomParts=(Part=PART_FaceMask,ObjectName="CH_SC2Marines.Mesh.Sylnok_Goggles",PartID="Sylnok01",FamilyID ="IRNM")
    CustomParts=(Part=PART_Thighs,ObjectName="CH_SC2Marines.Mesh.Sylnok_thighs",PartID="Sylnok01",FamilyID="IRNM")
    CustomParts=(Part=PART_Torso,ObjectName="CH_SC2Marines.Mesh.Sylnok_body",PartID="Sylnok01",FamilyID="IRNM")
    CustomChars=(CharName="Tim",Description="",CharID="Tim345",Faction="Ironguard",PreviewImageMarkup="<Images:CH_SC2Marines.Sylnok>", CharData=(FamilyID="IRNM",FaceMaskID="Sylnok01",He adID="Sylnok01",TorsoID="Sylnok01",ArmsID="Sylnok0 1",ThighsID="Sylnok01",BootsID="Sylnok01"))
    
    CustomParts=(Part=PART_Arms,ObjectName="CH_SC2Marines.Mesh.Tychus_arms",PartID="Tychus01",FamilyID="IRNM" )
    CustomParts=(Part=PART_Boots,ObjectName="CH_SC2Marines.Mesh.Tychus_boots",PartID="Tychus01",FamilyID="IRNM")
    CustomParts=(Part=PART_Head,ObjectName="CH_SC2Marines.Mesh.Tychus_head",PartID="Tychus01",FamilyID="IRNM" )
    CustomParts=(Part=PART_FaceMask,ObjectName="CH_SC2Marines.Mesh.Tychus_Goggles",PartID="Tychus01",FamilyID="IRNM")
    CustomParts=(Part=PART_Thighs,ObjectName="CH_SC2Marines.Mesh.Tychus_thighs",PartID="Tychus01",FamilyID="IRNM")
    CustomParts=(Part=PART_Torso,ObjectName="CH_SC2Marines.Mesh.Tychus_body",PartID="Tychus01",FamilyID="IRNM")
    CustomChars=(CharName="Chris",Description="",CharID="Chris345",Faction="Ironguard",PreviewImageMarkup="<Images:CH_SC2Marines.Tychus>", CharData=(FamilyID="IRNM",FaceMaskID="Tychus01",He adID="Tychus01",TorsoID="Tychus01",ArmsID="Tychus0 1",ThighsID="Tychus01",BootsID="Tychus01"))
    And take out all the weird spaces out. Forum formatting is wrong. Ironguard not Iro nguard, Boots not Boot s.
    Last edited by euchreplayer23; 08-03-2012 at 05:41 PM.
    Please support the UT3 community both on the PC and PS3.

  11. #11

    Default

    Ok, I got some progress, but also still have some goofiness.

    I can now see the characters in the mod on the PS3, but the only characters that fully show up, is the ghost and the spectre.
    All of the marines only have is a floating visor for some reason. Man, all I wanted to do was rename modded bots, this is a lot of work for something so simple! Yeah, I know my request is kinda weird, but all I'm trying to do is personalize the bots/players.

    So to be a little more clear with what's also going on, the torso for the marines, if I cycle through them, it shows up as a tiny cube on the PS3. I feel like I'm sooo close with this.

  12. #12

    Default

    did u take out all those weird spaces like I told you to? I did it here on my end it was fine with the spaces removed.
    Please support the UT3 community both on the PC and PS3.

  13. #13

    Default

    Ok, I'll check again.
    I don't have to do anything special when I have it cook, right? Like all I have checked is that "packages have changed" - not the other two. And I have the Mod Type as "CharacterPieces".

  14. #14

    Default

    No luck with revising the .ini with taking out the weird spaces. Still have "floating" visors for all marines.
    Again, ALL I'm wanting to do right now is rename the marines to display on the PS3 from "SC Gold" to "Bob" - I'm not worried about altering any textures, sounds, etc. I'll cross that bridge if and when I'm more knowledgeable on the editor.

    So, here's my exact process of how I'm getting the "floating" visors for the SC2 Marines.

    1. download from http://forums.epicgames.com/threads/...ight=character

    2. Extract files to \Documents\My Games\Unreal Tournament 3\UTGame\Unpublished\CookedPC

    3. Open unreal frontend

    4. Open Editor

    5. Within generic editor window, open CH_SC2Marines.upk in CustomChars folder.

    6. In command line, I type: obj savepackage file=CTempToDelete.pkg package=CH_SC2Marines (hit enter)

    7. Save un-cooked .upk file

    8. Close editor

    9. Go back to unreal frontend, type in "Maps": CH_SC2Marines.upk

    10. Having the "Packages have changed" option checked, click on Cook

    11. Make Mod Name (I call it Mod1)

    12. Run cook

    13. When cook is finished, I modify the UTCustomChar.ini within the \Documents\My Games\Unreal Tournament 3\UTGame\Mods\PS3\Mod1 per code you had revised (also removing the spaces) and modifying the CharName="SC Gold" to "Bob" (example)

    14. Save the USERDATA.JAM on USB - upload it to PS3

  15. #15

    Default

    I don't think you remove the spaces correctly. Here is my code that works with "Bob". You also are not following my other instructions. Just say if you want me to do it for u.
    Code:
    CustomParts=(Part=PART_Arms,ObjectName="CH_SC2Marines.Mesh.Camo_arms",PartID="Camo01",FamilyID="IRNM")
    CustomParts=(Part=PART_Boots,ObjectName="CH_SC2Marines.Mesh.Camo_boots",PartID="Camo01",FamilyID="IRNM")
    CustomParts=(Part=PART_Head,ObjectName="CH_SC2Marines.Mesh.Camo_head",PartID="Camo01",FamilyID="IRNM")
    CustomParts=(Part=PART_FaceMask,ObjectName="CH_SC2Marines.Mesh.Camo_Goggles",PartID="Camo01",FamilyID="IRNM")
    CustomParts=(Part=PART_Thighs,ObjectName="CH_SC2Marines.Mesh.Camo_thighs",PartID="Camo01",FamilyID="IRNM")
    CustomParts=(Part=PART_Torso,ObjectName="CH_SC2Marines.Mesh.Camo_body",PartID="Camo01",FamilyID="IRNM")
    CustomChars=(CharName="SC Camo",Description="",CharID="Camo345",Faction="Ironguard",PreviewImageMarkup="<Images:CH_SC2Marines.Camo>",     CharData=(FamilyID="IRNM",FaceMaskID="Camo01",HeadID="Camo01",TorsoID="Camo01",ArmsID="Camo01",ThighsID="Camo01",BootsID="Camo01"))
    
    CustomParts=(Part=PART_Arms,ObjectName="CH_SC2Marines.Mesh.Ghost_arms",PartID="Ghost01",FamilyID="IRNM")
    CustomParts=(Part=PART_Boots,ObjectName="CH_SC2Marines.Mesh.Ghost_boots",PartID="Ghost01",FamilyID="IRNM")
    CustomParts=(Part=PART_Head,ObjectName="CH_SC2Marines.Mesh.Ghost_head",PartID="Ghost01",FamilyID="IRNM")
    CustomParts=(Part=PART_Thighs,ObjectName="CH_SC2Marines.Mesh.Ghost_thighs",PartID="Ghost01",FamilyID="IRNM")
    CustomParts=(Part=PART_Torso,ObjectName="CH_SC2Marines.Mesh.Ghost_body",PartID="Ghost01",FamilyID="IRNM")
    CustomChars=(CharName="SC Ghost",Description="",CharID="Ghost345",Faction="Ironguard",PreviewImageMarkup="<Images:CH_SC2Marines.Ghost>",     CharData=(FamilyID="IRNM",HeadID="Ghost01",TorsoID="Ghost01",ArmsID="Ghost01",ThighsID="Ghost01",BootsID="Ghost01"))
    
    CustomParts=(Part=PART_Arms,ObjectName="CH_SC2Marines.Mesh.Gold_arms",PartID="Gold01",FamilyID="IRNM")
    CustomParts=(Part=PART_Boots,ObjectName="CH_SC2Marines.Mesh.Gold_boots",PartID="Gold01",FamilyID="IRNM")
    CustomParts=(Part=PART_Head,ObjectName="CH_SC2Marines.Mesh.Gold_head",PartID="Gold01",FamilyID="IRNM")
    CustomParts=(Part=PART_FaceMask,ObjectName="CH_SC2Marines.Mesh.Gold_Goggles",PartID="Gold01",FamilyID="IRNM")
    CustomParts=(Part=PART_Thighs,ObjectName="CH_SC2Marines.Mesh.Gold_thighs",PartID="Gold01",FamilyID="IRNM")
    CustomParts=(Part=PART_Torso,ObjectName="CH_SC2Marines.Mesh.Gold_body",PartID="Gold01",FamilyID="IRNM")
    CustomChars=(CharName="Bob",Description="",CharID="Gold345",Faction="Ironguard",PreviewImageMarkup="<Images:CH_SC2Marines.Gold>",     CharData=(FamilyID="IRNM",FaceMaskID="Gold01",HeadID="Gold01",TorsoID="Gold01",ArmsID="Gold01",ThighsID="Gold01",BootsID="Gold01"))
    
    CustomParts=(Part=PART_Arms,ObjectName="CH_SC2Marines.Mesh.Raynor_arms",PartID="Raynor01",FamilyID="IRNM")
    CustomParts=(Part=PART_Boots,ObjectName="CH_SC2Marines.Mesh.Raynor_boots",PartID="Raynor01",FamilyID="IRNM")
    CustomParts=(Part=PART_Head,ObjectName="CH_SC2Marines.Mesh.Raynor_head",PartID="Raynor01",FamilyID="IRNM")
    CustomParts=(Part=PART_FaceMask,ObjectName="CH_SC2Marines.Mesh.Raynor_Goggles",PartID="Raynor01",FamilyID="IRNM")
    CustomParts=(Part=PART_Thighs,ObjectName="CH_SC2Marines.Mesh.Raynor_thighs",PartID="Raynor01",FamilyID="IRNM")
    CustomParts=(Part=PART_Torso,ObjectName="CH_SC2Marines.Mesh.Raynor_body",PartID="Raynor01",FamilyID="IRNM")
    CustomChars=(CharName="SC Raynor",Description="",CharID="Raynor345",Faction="Ironguard",PreviewImageMarkup="<Images:CH_SC2Marines.Raynor>",     CharData=(FamilyID="IRNM",FaceMaskID="Raynor01",HeadID="Raynor01",FaceMaskID="Raynor01",TorsoID="Raynor01",ArmsID="Raynor01",ThighsID="Raynor01",BootsID="Raynor01"))
    
    CustomParts=(Part=PART_Arms,ObjectName="CH_SC2Marines.Mesh.Spectre_arms",PartID="Spectre01",FamilyID="IRNM")
    CustomParts=(Part=PART_Boots,ObjectName="CH_SC2Marines.Mesh.Spectre_boots",PartID="Spectre01",FamilyID="IRNM")
    CustomParts=(Part=PART_Head,ObjectName="CH_SC2Marines.Mesh.Spectre_head",PartID="Spectre01",FamilyID="IRNM")
    CustomParts=(Part=PART_Thighs,ObjectName="CH_SC2Marines.Mesh.Spectre_thighs",PartID="Spectre01",FamilyID="IRNM")
    CustomParts=(Part=PART_Torso,ObjectName="CH_SC2Marines.Mesh.Spectre_body",PartID="Spectre01",FamilyID="IRNM")
    CustomChars=(CharName="SC Spectre",Description="",CharID="Spectre345",Faction="Ironguard",PreviewImageMarkup="<Images:CH_SC2Marines.Spectre>",     CharData=(FamilyID="IRNM",HeadID="Spectre01",TorsoID="Spectre01",ArmsID="Spectre01",ThighsID="Spectre01",BootsID="Spectre01"))
    
    CustomParts=(Part=PART_Arms,ObjectName="CH_SC2Marines.Mesh.Sylnok_arms",PartID="Sylnok01",FamilyID="IRNM")
    CustomParts=(Part=PART_Boots,ObjectName="CH_SC2Marines.Mesh.Sylnok_boots",PartID="Sylnok01",FamilyID="IRNM")
    CustomParts=(Part=PART_Head,ObjectName="CH_SC2Marines.Mesh.Sylnok_head",PartID="Sylnok01",FamilyID="IRNM")
    CustomParts=(Part=PART_FaceMask,ObjectName="CH_SC2Marines.Mesh.Sylnok_Goggles",PartID="Sylnok01",FamilyID="IRNM")
    CustomParts=(Part=PART_Thighs,ObjectName="CH_SC2Marines.Mesh.Sylnok_thighs",PartID="Sylnok01",FamilyID="IRNM")
    CustomParts=(Part=PART_Torso,ObjectName="CH_SC2Marines.Mesh.Sylnok_body",PartID="Sylnok01",FamilyID="IRNM")
    CustomChars=(CharName="SC Sylnok",Description="",CharID="Sylnok345",Faction="Ironguard",PreviewImageMarkup="<Images:CH_SC2Marines.Sylnok>",     CharData=(FamilyID="IRNM",FaceMaskID="Sylnok01",HeadID="Sylnok01",TorsoID="Sylnok01",ArmsID="Sylnok01",ThighsID="Sylnok01",BootsID="Sylnok01"))
    
    CustomParts=(Part=PART_Arms,ObjectName="CH_SC2Marines.Mesh.Tychus_arms",PartID="Tychus01",FamilyID="IRNM")
    CustomParts=(Part=PART_Boots,ObjectName="CH_SC2Marines.Mesh.Tychus_boots",PartID="Tychus01",FamilyID="IRNM")
    CustomParts=(Part=PART_Head,ObjectName="CH_SC2Marines.Mesh.Tychus_head",PartID="Tychus01",FamilyID="IRNM")
    CustomParts=(Part=PART_FaceMask,ObjectName="CH_SC2Marines.Mesh.Tychus_Goggles",PartID="Tychus01",FamilyID="IRNM")
    CustomParts=(Part=PART_Thighs,ObjectName="CH_SC2Marines.Mesh.Tychus_thighs",PartID="Tychus01",FamilyID="IRNM")
    CustomParts=(Part=PART_Torso,ObjectName="CH_SC2Marines.Mesh.Tychus_body",PartID="Tychus01",FamilyID="IRNM")
    CustomChars=(CharName="SC Tychus",Description="",CharID="Tychus345",Faction="Ironguard",PreviewImageMarkup="<Images:CH_SC2Marines.Tychus>",     CharData=(FamilyID="IRNM",FaceMaskID="Tychus01",HeadID="Tychus01",TorsoID="Tychus01",ArmsID="Tychus01",ThighsID="Tychus01",BootsID="Tychus01"))
    Last edited by euchreplayer23; 08-04-2012 at 09:19 PM.
    Please support the UT3 community both on the PC and PS3.

  16. #16

    Default

    I must be missing something on the whole umodel thing - cuz I don't know a clue about what I'm doing in there. However, I don't want to waste your time though, cuz I wanna do a bunch of renamed custom bots. I appreciate that you'd make these for me, how long does it take to convert them to the userdata.jam files?

    And if you could, explain to me what you mean by ripping out the textures in umodel. I see export object on everything, but do I import every object in the editor?

    compared to:

  17. #17

    Default

    The method you are using is likely to lead to a crash, or failed characters not showing up in PC or ps3.

    Also- 1024x1024 normal's have been known to cause a crash when duplicating, similar can be said for Skeletal mesh.

    - Do not save the package after only a command line.

    1. Simply use the command line
    2. go to editor and click all files in the spacemarines pack.
    3.Re-name all of these files MY_Spacemarines; keep group and name the same; only change the package name.
    4.save the package MY_spacemarines [or words of your choice.]
    5. exit editor; it will say- do you want to save "ch_marines" [i.e. the original ch_. upk]- say no

    - you should now have 2 upk's idential with the exception of the package name

    NOW UMODEL: is something different.
    * UModel can export all of these files; you do not open editor for umodel; its a .bat file/ executable
    - umodel will export everything [pretty much], then you will have to rebuild you upk's

    If you solely wish to re-name bots, just for PS3 then that is a tall order for something so trivial.

    P.S.
    search shows this..
    http://forums.epicgames.com/threads/...stom-Bot-names

    - there must be a way to write simple code to modify the player; but only modify the player name, ther eis always an easier way in unreal. maybe some moded code ported to PS3 could be your answer

    - Hope something here at least helps a little bit
    Last edited by TKBS; 08-05-2012 at 11:07 AM.

  18. #18

    Default

    What ever you do don't do the above. Way to complicated and likely to mesh up for a beginner.

    I will gladly change what ever you want to change. Just list the changes. Provide the new preview pics as well. Ok?
    Please support the UT3 community both on the PC and PS3.

  19. #19

    Default

    1. Simply use the command line
    What do I put in the command line?
    2. go to editor and click all files in the spacemarines pack.
    This is after I've exported the textures into the SkeletalMesh3 & Texture2D folders from umodel?
    3.Re-name all of these files MY_Spacemarines; keep group and name the same; only change the package name.
    I got this, after going into Import...
    4.save the package MY_spacemarines [or words of your choice.]
    Ok, don't get this one either, when I go to Save As... no window pops up.
    5. exit editor; it will say- do you want to save "ch_marines" [i.e. the original ch_. upk]- say no
    When I do this, it asks if I want to save what I've renamed the package.

  20. #20

    Default

    Quote Originally Posted by euchreplayer23 View Post
    What ever you do don't do the above. Way to complicated and likely to mesh up for a beginner.

    I will gladly change what ever you want to change. Just list the changes. Provide the new preview pics as well. Ok?
    Ok, so just like I've said before, I just want to change the display name of the SC Marines. SC Gold - change to Kyle, SC Sylnok - change to Tim, SC Camo - change to Jon, SC Raynor - change to André, and SC Tychus - change to Chris. What do you mean by preview pics?

    BTW, I've figured out the Umodel for the most part. I exported all the textures which created subfolders within the CH_SC2Marines directory (MaterialInstanceConstant, SkeletalMesh3, and Texture2D). The only thing I think I'm confused on is the importing part within the editor. When I import, it brings up a window but I don't see anything about it saying anything about them being imported as world. I just tell it OK to All.

    What am I doing wrong here? Again, really appreciative of your willingness to help with this. This is the way I am with things like this, if I feel I'm getting close, I just wanna figure it out! lol

    Thanks again

  21. #21

    Default


    World, Character,Char Spec etc..... They will all default as "world" change them to whatever the were originally.

    Preview Pic = Portraits, give me different ones, if you want diff ones. I will wait, then make it up for u.
    Please support the UT3 community both on the PC and PS3.

  22. #22

    Default

    Ok, I've gotten everything to work in terms of the re-cook and changing the char names. Even got the portraits to show up in the create a player screen on the ps3. However, now with the custom portraits, I can't get a simple game to load. I was able to get the games to load with the custom bots' names, but now that I've imported new portraits, the loading screen just sits there. Do the portraits have to be limited in size? I know they have to be .tga and 512x512 pixels.
    Last edited by firesoul3765; 08-07-2012 at 04:49 AM.


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.