I attached a weapon to a palyer , but then it seems that , the weapon losses its collision , maybe i did something wrong or it is like that
Is there anyway to do that the weapon have collision?
So if you shoot the weapon for example , the bullet stops and doesent hit the player
Extra info bout my problem : I used a physics asset thing for my weapon ; when i spawn my weapon in the editor it has collission ; if i don't turn Block all in collission property it does not collide; i attached that weapon with a socket " attachtosocket(Weapon.mesh) ; i need help! ; my weapon it's a skeletal mesh but it can be no skeletal mesh .
I also want that if my weapon hits a wall , it doesen't pass throught it , but the most important that bullets don't pass through it



Reply With Quote

Bookmarks