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  1. #1
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    Default Idea for GoW: Judgement Ink Grenades

    So, I was looking at videos of the ink grenade being OP and then I came across one video where the ink stuck to a guy and he died, and an idea popped into my head:

    Why not make the ink a "Vick's Vapor Rub" grenade?

    So, here's the concept:

    Thrown:

    Upon impact, the ink explodes like a water balloon, splashing ink over anyone caught in the radius of the grenade. The closer you are, the more ink gets on your character, and if you were too close, the ink will remain on your person until you die. The ink slowly (over a period of 7-10 seconds, but the key word is slowly) poisons the victim while the splotches of ink on their person releases vapors that slowly damages any of their nearby teammates (I don't have exact numbers of the AoE radius). After a while, the ink should simply fade away. The character affected by the grenade should cough and wheeze like the current inks.

    Planted:
    Upon being triggered, the ink explodes in the same way as above.

    Stuck:

    Upon being stuck, the victim turning into a walking ink grenade. Upon detonation, the splash originates from the victim, splashing those around him, covering him completely in ink (if possible, but this is only cosmetic). The concussion instantly downs the victim (like being stuck with a smoke grenade) and the ink kills him. A Grenade Hug can be achieved if the player is close enough to the person who stuck him/her when they detonate.

    How is this better?

    Besides the removal of the ink stun (as there will be no need for it), I feel that this grenade fits its name a bit better than the current style since, like ink in a pen, it's long-lasting and actually uses the liquid part of the inks instead of just being vapor. It would be like throwing a water balloon full of ink at someone! Instead of AoD (area of denial, which the flame grenade does rather well currently), this grenade would be more for separating teammates and would be a great tool for fighting Team Camp-n'-Rifle since it's more of a supplemental damage grenade (although it should be powerful enough to do well when thrown by itself). People who complain about restrictive grenade would be happy since this grenade will have no movement restrictions attached. Not to mention I've always liked poison weapon when done right

    Questions i'm sure will pop up:

    Q. If I rub against my teammates, will they become covered in ink and emit a poison cloud, too?
    A. To me, this would seem a bit OP, but I'm open to suggestions.

    Q. Will there be an ink cloud left behind and what happens when I walk through or stand inside it?
    A. No. It would actually be more of a pool of ink on the ground, and if you roll through it or stand in it, a small bit (not enough to kill or down you by itself, but enough so that it hurts) get stuck on your person. However, this small bit will not affect your teammates. There will be vapors emitting from the spot so that if you stand in it long enough, it will kill you.

    Q. How much damage would the vapors do to teammates standing around the initial victim?
    A. An equal amount or more. The idea of this grenade is to create a moving AoD and ultimately separate teammates from each other.

    Q. If I'm "splashed" and another of my teammates is "splashed" (that's what I'm calling it) and I'm in his vapor radius, will I be affected?
    A. Your teammate's vapor and your splashes will stack with each other and kill you that much faster. It would behoove you to stay away from your "splashed" teammates.

    Q. Will the vapor be visible?
    A. On the affected parties, there should be a cloud around them that's not too thick but still noticeable (like this, actually). On the pool of ink left behind, the vapors would be very low to the ground, like imulsion vapors.

    Q. Why did you call it the "Vick's Vapor Rub" grenade?
    A. Have you ever been around someone who rubbed any amount of that stuff on their chest

    Q. How many do you get per pick-up?
    A. Unfortunately, just like classic inks, you would only get 1.

    Sorry if this thread is way too detailed, but it's a bit complicated so I wanted to provide as much detail as I could so people have a good idea when they're posting suggestions. Also, I'm very open to suggestions, criticisms (as long as they're constructive), and more questions.

    8/1/2010: Edited to add color.
    8/2/2012: Added question
    Last edited by hellaeric09; 08-02-2012 at 02:44 PM.
    Quote Originally Posted by kyoto771 View Post
    next time you see them down....rip their arm off

    this is Gears of War not Gears of Love!
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  2. #2
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    Love it! I REALLY REALLY REALLY REALLY REALLY HATE the current ink grenade. This sounds like an awesome idea

    HEY EPIC!!!!!!!! LOOK AT THIS THREAD!
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  3. #3
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    Default

    that idea actually sound fun.

  4. #4
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    Great idea time for epic to put in the game it just needs a few minor adjustments

  5. #5
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    TBH as long as the stun is removed its fine with me.
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  6. #6
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    Now you cant get free kills and it wont be useless like gears 2 but also you should have put like how does it affect people who are in cover and will th enemy be able to poison you if they come next to you and also how often will it appear because usually its on both sides of the map were teams spawn but this is a great idea the best i have seen great job

    also you should make a poll so people could vote i have a feeling this is going to be good

  7. #7
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    What if the ink grenades leaked while being thrown leaving ink trails that did slight damage where they bounced or traveled.
    1. Remove stun, decrease the damage dramatically.
    2. Add trailing ink. (to block paths of escape or remove players cover)

    This would make the Ink Grenade unique and more of a tactical weapon not a instant kill. perfect for a team based game like Gears.
    Smoke Grenades, you will come to fear them.

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  8. #8
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    Interesting idea. I like it, i'd try it. Gotta be better without the stun!

    The current ink sometimes does this already, where it lands near and then kills you a minute later after youve moved 20 feet away! lol

  9. #9
    Seriously...
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    I don't understand, so this way it takes 10 seconds for you to die?

  10. #10
    Boomshot
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    Quote Originally Posted by DaRkNeSs View Post
    I don't understand, so this way it takes 10 seconds for you to die?
    Sort of, as it slowly poisons you, you act as a walking ink grenade damaging all team mates who get close enough. At least that's what I understand.

    It's an interesting idea, but sounds a bit frustrating and I think I more normal ink grenade would lend itself better to gameplay.
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  11. #11
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    Quote Originally Posted by kid_below_-0 View Post
    Now you cant get free kills and it wont be useless like gears 2 but also you should have put like how does it affect people who are in cover and will th enemy be able to poison you if they come next to you and also how often will it appear because usually its on both sides of the map were teams spawn but this is a great idea the best i have seen great job

    also you should make a poll so people could vote i have a feeling this is going to be good
    If you hit the cover, the ink should splash over the cover and get your opponent, with the added bonus of drawing them out. To answer your second question it will, just as if you threw it close to yourself (like the rest of the grenades, you can kill yourself with it). Of course, it doesn't affect your teammates, so they don't have to worry about errant throws. As for spawn times, it should follow the normal grenade spawn time clock. I probably should have also posted how many you get (which is 1), so I'm gonna edit the main post and do that.
    Last edited by hellaeric09; 08-02-2012 at 02:44 PM.
    Quote Originally Posted by kyoto771 View Post
    next time you see them down....rip their arm off

    this is Gears of War not Gears of Love!
    Myth and Facts About the Sawed-Off Shotgun

  12. #12
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    This ink would be a dream come true. Kantus in Horde would really be something to be feared wielding those bad boys. Either this or the current Ink minus stun would be swell with me.
    Quote Originally Posted by NFI
    Quote Originally Posted by Ratman Fi
    ... I wish they got rid of TDM though. It killed Warzone and Execution.
    Which means players don't like those game types, and only played them because there was no alternative as far as straight up death match went. It didn't kill them, most players didn't like those to begin with. If they did, they'd still play it.

  13. #13
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    Quote Originally Posted by Mudkipz H8er View Post
    This ink would be a dream come true. Kantus in Horde would really be something to be feared wielding those bad boys. Either this or the current Ink minus stun would be swell with me.
    remembers current inks in horde.... cries.

  14. #14
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    Interesting. Honestly having the gears 2 ink with a larger AoE and higher DPS would be fine IMO
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  15. #15
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    Don't like it. I just want G2 inks back.
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  16. #16
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    This idea is totally unnecessary and overcomplicated. All Epic needs to do is revert back to Gears of War 2 balancing; that is, large area-of-effect, high cloud damage, and most importantly: NO STUN.

  17. #17
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    Quote Originally Posted by Coleyman View Post
    This idea is totally unnecessary and overcomplicated. All Epic needs to do is revert back to Gears of War 2 balancing; that is, large area-of-effect, high cloud damage, and most importantly: NO STUN.
    this. a lot.

  18. #18
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    ^ I vouch that as well, that "stun" Ink grenade should be out. If anything it just shouldn't allow you to shoot (in the same manner the smoke grenades does) but obviously damage you severely for being in the area and of course large AoE

     
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