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  1. #1

    Default Shadows disappear after building lighting

    Hey, I've been working with modeling in 3ds Max and Zbrush for a little while, but just started to use UDK. I'm making a simple map, using the UTGame settings to run around in it. Before i build lighting the shadows look the way I want them, after building it seems like the light is diffused and no longer casts the diamond pattern from the window. Can anyone help me fix this?



  2. #2
    Boomshot
    Join Date
    May 2011
    Location
    Chicago
    Posts
    2,061

    Default

    One of two things is probably happening. Either you don't have a high enough lightmap resolution for the meshes that the shadow is being castes on, or you're using the May 2012 version and the window is using a masked material which is bugged in that version and won't cast shadows.

  3. #3

    Default

    It was the lightmap resolution. Thanks! Building the lighting took longer than usual though, only 5 min, but thats almost tripple what it was. Is this a normal amount of time? I have a lightmass importance volume set up in the area.

  4. #4
    Palace Guard
    Join Date
    Mar 2008
    Posts
    3,563

    Default

    Yes, increasing the lightmap resolution will increase rendering time--5 minutes is nothing. The default resolution of 32 is way too low so increasing it will have a pretty big effect on your lighting build time.

  5. #5
    Boomshot
    Join Date
    May 2011
    Location
    Chicago
    Posts
    2,061

    Default

    Yeah 5 minutes is perfectly fine. Entire completed levels could take hours and hours. Once you have an entire level together building lights overnight while you sleep may become standard haha.

  6. #6

    Default

    Thanks. I appreciate it. I finished working through a few tutorials and got used to hitting build all after I add something new. Now that im building my own level anything longer than a few minutes feels painfully long. haha.


 

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