Hey, I've been working with modeling in 3ds Max and Zbrush for a little while, but just started to use UDK. I'm making a simple map, using the UTGame settings to run around in it. Before i build lighting the shadows look the way I want them, after building it seems like the light is diffused and no longer casts the diamond pattern from the window. Can anyone help me fix this?
![]()




Reply With Quote


Bookmarks