I know this will start a flame/fanboy war, but for the sake of being looked into, I just want to ask that the number required to succeed in a clashmob gets looked at. We usually have a mob win around every other time or less, which is fine. Can't win them all. But right now the mob is barely breaking 10% of the required numbers for a mob victory. Out of the last 10 days or so, I think I have only seen 2 mob victories. It's really quite discouraging. I would also swear that the requirements on the last clashmob for the X-SC2 were raised. Originally set around 35,000, I thought I was finally going to be a part of one of the clash mobs that fought high level enemies for elite gear. Logged in the next day and the number had jumped from 35,000 to 100,000. Mob failed. Now I didn't take a screenshot or anything so it is only on memory, but it really discouraged me in the way clashmob is being handled.
So can someone please look at the numbers. Not as many people are playing and, while I don't understand why not, many people do not use the "like", "retweet", "comment" for extra tries. But why should the community suffer for that?
Thanks for your time.