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Thread: Clasmob numbers

  1. #1
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    Gamertag: Aftrthought051 PSN ID: Aftrthought051

    Default Clasmob numbers

    I know this will start a flame/fanboy war, but for the sake of being looked into, I just want to ask that the number required to succeed in a clashmob gets looked at. We usually have a mob win around every other time or less, which is fine. Can't win them all. But right now the mob is barely breaking 10% of the required numbers for a mob victory. Out of the last 10 days or so, I think I have only seen 2 mob victories. It's really quite discouraging. I would also swear that the requirements on the last clashmob for the X-SC2 were raised. Originally set around 35,000, I thought I was finally going to be a part of one of the clash mobs that fought high level enemies for elite gear. Logged in the next day and the number had jumped from 35,000 to 100,000. Mob failed. Now I didn't take a screenshot or anything so it is only on memory, but it really discouraged me in the way clashmob is being handled.

    So can someone please look at the numbers. Not as many people are playing and, while I don't understand why not, many people do not use the "like", "retweet", "comment" for extra tries. But why should the community suffer for that?

    Thanks for your time.

  2. #2
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    The X-SC2 clashmob was made to be hard, because it is a very rare NG+ only item.
    But I see what you mean, lots of the clashmobs have been failing. This is probably because it has been a while since the last update and people are playing the game less often.
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  3. #3
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    Yeah, I get that it was suppose to be hard. I just am pretty sure the number got raised when they saw it was going to get completed. The last clashmob for a rare + armor I could not get because I was too low of a level. I failed, but the mob succeeded. You jerks. LOL I worked hard though and got my level up so I finally was successful in this one and then it failed. AAAARRRRGGGGHHHHH!!! Maybe I am just butt sore. Haha.

  4. #4
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    I think people think this game is more popular than it really is. This is no Angry Birds with millions of players.

    For some stupid reason Epic/Chair decided to require Facebook to play. That keeps thousands of people from participating because they don't want/like Facebook.

    They say this is Epic's most profitable game ever but that is misleading. They spent significantly less on the game than a Gears Of War game so of course the profits will be higher. If you check the App Store charts out you'll see that Infinity Blade never holds a steady place in the top 20, usually when I look it is not in the top 50. Right now on the iPad it is number 122 on the "Top Paid iPad Apps" chart.

    If they want a bigger audience they need to build a real game of out this. Right now a ton of players download it and play it for a few days then get bored and delete it.

    There just isn't enough content to keep a large audience for a long time.

    Chair could help this by updating it more often and building it into a bigger game with a real game world. But nothing I have seen from them makes me believe that will happen. We wait months for the Vault Of Tears update and that is for just 6 new screens and a handful of new equipment. You can finish the entire update in less than a day.

    Using the gold standard of the app store Angry Birds as an example. They built there preeminent place on the app store by constantly updating with more content, keeping it at the top of chart means more people will see it and give it a try.

    ---

    As for the extra three plays question. There is no way I'm clicking 3 buttons that spam my Facebook Timeline and my Twitter feed. I block people that do stuff like that.

  5. #5
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    Our community provides a free facebook account to play. Just saying.

  6. #6
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    I have Facebook just to use for stuff like this. It is something big corporations use though and I could care less about it, but I get people not liking it. That's fine and understandable. But I am just looking at the people who "do" play it and have the facebook for it.

    And as for Angry Birds, I would start in on how at least after you buy Angry Birds (assuming Space in this case), you aren't encouraged to pay more money for in store purchases. Yes, you can grind it out and I have a perk + of over 300% for gold, but an average of 25 gold per bag pick up in NG+ is really lame on Epic's part. I paid you $7 for a game which is a premium price for a iOS app. Are you really that hard up for cash that I have to grind it out? I will never pay for gold in game. Keep giving people enough money to continue to buy new equipment so in turn they want to play it and level up that new equipment. Sorry. I'm hijacking my own thread. Haha.

  7. #7
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    Well, you could always use restart RB1 in NG to get regular prices
    I don't think money is an issue in OG, though.
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  8. #8
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    When the clashmob is failing by tens of thousands of users, it feels totally pointless. If I do all the fb spamming stuff that's still going to be like 5 guys killed, now we lose by 9,995 instead of by 10,000. After so many clashmob failures, if I even bother doing one I don't put much effort into it. May as well flip a coin to see if I get a reward or not.

 

 

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