how to make horse udk ? (Ride)
how to make horse udk ? (Ride)
you need to create a horse mesh in a 3d package, animated it, export the skeletal mesh and the animations, and then import them into udk.
after that you need to create your class to use your custom skeletal mesh, animtree and animset and you are ready.
http://vincenzoravo.vrs.com.ve http://www.slaughtermaze.com
please don't fill my inbox with questions, ask in the forum, the answers will help you and others !!!
then make a Vehicle
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This is a troll, isn't it? Or he is going to create a "Amazing Horse" Game, that would explain alot![]()
Yeaup, it's a trollBut it was an awesome troll.
Mmmm I hope and help from other members
Here too
Code:class Horse extends Vehicle; var int Legs; var int Head; function Ride() { } DefaultProperties { Legs = 4 head = 1 }
base your horse on pawn
when you want to ride it, possess the horse and attach your player pawn.
btw you forgot nose=1
i think he might have been joking about head=1 lol
Please ask questions in the forum, NOT a private messageCode:We.spazmodicaly.simulate.new.sound.with.technical.equipment.that.is.specificaly.manufactured.for.humans.to.communicate.in.outer.space.Tegleg.manipulates.time.and.space.to.create.new.experiences.to.generate.a.hardcore.database.generation.
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No one can help us
yes i said what to do.
have a look at my dynamic pawn changing code in my tutorials and addapt it to your needs.
the legs would be done with animations the same as the character, look for animtree tutorials for that.
Please ask questions in the forum, NOT a private messageCode:We.spazmodicaly.simulate.new.sound.with.technical.equipment.that.is.specificaly.manufactured.for.humans.to.communicate.in.outer.space.Tegleg.manipulates.time.and.space.to.create.new.experiences.to.generate.a.hardcore.database.generation.
tegleg.co.uk
My Tutorials n Stuff
Games: Tegs Playground - Unwheel2 - VCTF Game - Sponic Mesh 3D - Shh.. dont tell anyone about my android apps.
will code for money
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