Hey all,
Possibly a stupid question here, but I was wondering what the typical modeling process is for creating static meshes to import into UDK. Is it kosher to use multiple objects and export them as one? Or when I'm exporting to UDK, should every single thing in my scene be part of the same object? Here's a really dumb example that should hopefully help illustrate my question:
Multiple Objects: http://imgur.com/hadQW
All one Editable Poly: http://imgur.com/uyJDh
The reason I ask is because sometimes it's easier to have multiple objects rather than trying to extrude or cut everything off of the base mesh I'm working on or to simply attach them as I did in the photos. IE creating a staircase with rails. It's easier to add in a few cylinders that intersect the edge of the stairs for my railings rather than trying to extrude cylinders off of the base stairs. It also simplifies texture mapping. Does this make sense? Please don't flame me too hard on these questions, I claim to be nothing but a hobbyist![]()



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