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  1. #1
    MSgt. Shooter Person
    Join Date
    Jul 2012
    Posts
    37

    Default Skinning Problem for FPS Udk skeleton.

    Hi. I am currently creating a FPS. And i have run into a bit of a problem, when i tried to weight my arm mesh to the UDK skeleton. I could really use some help. Could someone perhaps provide a tutorial on how to get my custom arm meshes onto the UDK skeleton, /weighting. Im using 3ds max btw.

  2. #2
    MSgt. Shooter Person
    Join Date
    Nov 2009
    Location
    Jacksonville, Fl.
    Posts
    456

    Default

    1. Scale your model to fit the arm bones.
    2. Reset the models xform
    3. Add a skin modifier
    4. Add the bones
    5. Animate the bones to see how the mesh is deforming
    6. adust vertex bone influences to fix errors
    Repeat 5 and 6 until happy
    Export


 

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