UnrealEd Audio / Mobile performance
Has anyone encountered a problem in the july 2012 build with Audio when the editor plays back sounds in Stereo vs. Mono? Mono seems to play back ok, but sounds recorded in stereo have problems. this also seems to affect framerate in iOS devices as well.
did the audio system change at all in the July 2012 build at all?
EDIT: some additional info to troubleshoot - the audio files exported at an extremely low hertz (like 11000 or something) to reduce file size. so the size of the audio wasn't a problem. existing sounds in unrealed provided in stereo seem ok, so it must be something i'm overlooking during export. this also effects the previewer, but again, converting to mono fixed it. i was just hoping to retain stereo.
Last edited by paradoc; 07-29-2012 at 03:33 PM.
Hello, I also experience sound problems in July version. My sounds are mono and my problem is that sometimes short sounds just won't play. Seems like it happens when 2 or more sounds are mixed, but I cannot say for sure this is the problem... In May version sounds are playing fine...