Using PhysicsAsset makes pawn mesh move out from collision cylinder
I was trying to add physics blending with animation. But after move several metres from PlayerStart, with "Show Collision" on, I can see the Mesh slowly move out from its collision cylinder. And I did some further tests:
1. I traced (MyPawn.Location-MyPawn.Mesh.GetPosition()), and (MyPawn.Location-MyPawn.CollisionCylinder.GetPosition()), both constantly 0. It means pawn location, mesh location, and collision location didn't break their relationship.
2. I set PhysicsWeight to 0, this problem disappeared. But when I set PhysicsWeight to a value near 1, the mesh cannot even move...
Do you know any solution? I want PhysicsWeight at least works (>=0.1)